Timeline: Improve drag scrolling behavior.
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@ -442,7 +442,7 @@ Sequence_Widget::handle ( int m )
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if ( ! _drag )
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{
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begin_drag ( Drag( Y, x_to_offset( X ) ) );
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begin_drag ( Drag( X, Y, x_to_offset( X ), start() ) );
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_log.hold();
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}
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@ -473,29 +473,25 @@ Sequence_Widget::handle ( int m )
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sequence()->snap( this );
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if ( X >= sequence()->x() + sequence()->w() ||
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X <= sequence()->x() )
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X <= sequence()->drawable_x() )
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{
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/* this drag needs to scroll */
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nframes_t pos = timeline->xoffset;
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int64_t pos = s - ( _drag->mouse_offset - _drag->offset );
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nframes_t d = timeline->x_to_ts( 100 );
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if ( X <= sequence()->x() )
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{
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if ( X > sequence()->x() + sequence()->w() )
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pos -= timeline->x_to_ts( sequence()->drawable_w() );
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if ( pos > d )
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pos -= d;
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else
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pos = 0;
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}
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else
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pos += d;
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if ( s == 0 )
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pos = 0;
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timeline->xposition( timeline->ts_to_x( pos ) );
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if ( pos < 0 )
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pos = 0;
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// timeline->update_length( start() + length() );
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timeline->xposition(timeline->ts_to_x(pos));
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/* timeline->redraw(); */
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sequence()->damage( FL_DAMAGE_USER1 );
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}
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@ -39,8 +39,9 @@ struct Drag
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// nframes_t start;
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int64_t offset;
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int64_t mouse_offset;
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Drag( int X, int Y, uint64_t offset=0 ) : x( X ), y( Y ), offset( offset ) { state = 0; }
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Drag( int X, int Y, uint64_t offset=0, uint64_t mouse_offset = 0 ) : x( X ), y( Y ), offset( offset ), mouse_offset( mouse_offset ) { state = 0; }
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};
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/* most common position description. /offset/ is only used by Regions,
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@ -938,7 +938,21 @@ Timeline::prev_line ( nframes_t *frame, bool bar ) const
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nframes_t
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Timeline::x_to_offset ( int x ) const
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{
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return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
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int d = x - Track::width();
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int64_t r;
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if ( d < 0 )
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r = (int64_t)xoffset - x_to_ts( 0 - d );
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else
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r = (int64_t)xoffset + x_to_ts( d );
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if ( r > JACK_MAX_FRAMES )
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return JACK_MAX_FRAMES;
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else if ( r < 0 )
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return 0;
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else
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return r;
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}
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int
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@ -1837,7 +1851,7 @@ Timeline::xposition ( int X )
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{
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xoffset = x_to_ts( X );
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int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
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long dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
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if ( dx )
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damage( FL_DAMAGE_SCROLL );
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