Make control points appear when mouse passes over control sequence.
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79d60d7ea6
commit
c4288aebe6
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@ -46,6 +46,7 @@ void
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Control_Sequence::init ( void )
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Control_Sequence::init ( void )
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{
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{
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_track = NULL;
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_track = NULL;
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_highlighted = false;
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color( fl_darker( FL_YELLOW ) );
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color( fl_darker( FL_YELLOW ) );
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}
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}
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@ -136,6 +137,7 @@ Control_Sequence::draw_curve ( bool flip, bool filled )
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}
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}
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}
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}
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void
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void
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Control_Sequence::draw ( void )
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Control_Sequence::draw ( void )
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{
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{
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@ -211,8 +213,9 @@ Control_Sequence::draw ( void )
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timeline->draw_measure_lines( x(), y(), w(), h(), color() );
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timeline->draw_measure_lines( x(), y(), w(), h(), color() );
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for ( list <Sequence_Widget *>::const_iterator r = _widgets.begin(); r != _widgets.end(); r++ )
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if ( _highlighted )
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(*r)->draw_box();
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for ( list <Sequence_Widget *>::const_iterator r = _widgets.begin(); r != _widgets.end(); r++ )
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(*r)->draw_box();
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fl_pop_clip();
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fl_pop_clip();
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}
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}
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@ -220,6 +223,20 @@ Control_Sequence::draw ( void )
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int
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int
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Control_Sequence::handle ( int m )
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Control_Sequence::handle ( int m )
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{
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{
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switch ( m )
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{
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case FL_ENTER:
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_highlighted = true;
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redraw();
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return 1;
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case FL_LEAVE:
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_highlighted = false;
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redraw();
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return 1;
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default:
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break;
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}
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int r = Sequence::handle( m );
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int r = Sequence::handle( m );
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if ( r )
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if ( r )
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@ -25,6 +25,8 @@
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class Control_Sequence : public Sequence
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class Control_Sequence : public Sequence
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{
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{
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bool _highlighted;
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void init ( void );
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void init ( void );
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protected:
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protected:
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@ -351,6 +351,9 @@ Sequence::handle ( int m )
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return 1;
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return 1;
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case FL_UNFOCUS:
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case FL_UNFOCUS:
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return 1;
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return 1;
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case FL_ENTER:
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case FL_LEAVE:
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return 1;
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case FL_DND_ENTER:
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case FL_DND_ENTER:
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printf( "enter\n" );
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printf( "enter\n" );
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if ( Sequence_Widget::pushed() && Sequence_Widget::pushed()->track()->class_name() == class_name() )
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if ( Sequence_Widget::pushed() && Sequence_Widget::pushed()->track()->class_name() == class_name() )
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