Don't draw 'end' cursor, for now.
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@ -949,7 +949,6 @@ Timeline::draw ( void )
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update_child( *vscroll );
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draw_cursors();
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}
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done:
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@ -1008,7 +1007,7 @@ void
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Timeline::draw_playhead ( void )
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{
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draw_cursor( transport->frame, FL_RED, draw_full_arrow_symbol );
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draw_cursor( length(), FL_BLACK, draw_full_arrow_symbol );
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// draw_cursor( length(), FL_BLACK, draw_full_arrow_symbol );
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}
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void
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