Try to clean up region dragging.
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0f402d0851
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@ -420,7 +420,7 @@ Region::handle ( int m )
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if ( ! _drag )
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{
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begin_drag( Drag( x() - X, y() - Y ) );
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begin_drag( Drag( x() - X, y() - Y, x_to_offset( X ) ) );
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_log.hold();
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}
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@ -180,29 +180,29 @@ Sequence_Widget::handle ( int m )
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return 1;
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case FL_DRAG:
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case FL_DND_DRAG:
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{
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if ( ! _drag )
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{
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begin_drag ( Drag( x() - X, y() - Y ) );
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begin_drag ( Drag( x() - X, y() - Y, x_to_offset( X ) ) );
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_log.hold();
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}
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fl_cursor( FL_CURSOR_MOVE );
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const int ox = _drag->x;
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redraw();
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if ( timeline->ts_to_x( timeline->xoffset ) + ox + X > _track->x() )
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{
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int nx = (ox + X) - _track->x();
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const nframes_t of = timeline->x_to_offset( X );
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// _r->offset = timeline->x_to_ts( nx ) + timeline->xoffset;
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offset( timeline->x_to_ts( nx ) + timeline->xoffset );
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if ( of >= _drag->offset )
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{
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_r->offset = of - _drag->offset;
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if ( Sequence_Widget::_current == this )
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_track->snap( this );
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if ( Sequence_Widget::_current == this )
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_track->snap( this );
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}
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else
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_r->offset = 0;
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}
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if ( X >= _track->x() + _track->w() ||
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@ -35,9 +35,9 @@ struct Drag
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int y;
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int state;
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Sequence_Widget *original;
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nframes_t offset;
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Drag( int X, int Y ) : x( X ), y( Y ) { state = 0; }
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Drag( int X, int Y, nframes_t offset=0 ) : x( X ), y( Y ), offset( offset ) { state = 0; }
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};
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struct Range
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@ -562,6 +562,9 @@ Timeline::resize ( int X, int Y, int W, int H )
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void
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Timeline::draw ( void )
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{
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if ( ! visible_r() )
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return;
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int X, Y, W, H;
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int bdx = 0;
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