Make time points reset the beat count.
This commit is contained in:
parent
705482f72f
commit
d6e8ec3c4a
|
@ -366,6 +366,7 @@ const float ticks_per_beat = 1920.0;
|
|||
void
|
||||
Timeline::update_tempomap ( void )
|
||||
{
|
||||
/* FIXME: we need some type of locking! */
|
||||
_tempomap.clear();
|
||||
|
||||
for ( list <Sequence_Widget *>::const_iterator i = time_track->_widgets.begin();
|
||||
|
@ -387,11 +388,11 @@ Timeline::solve_tempomap ( nframes_t frame ) const
|
|||
return render_tempomap( frame, 0, 0, 0 );
|
||||
}
|
||||
|
||||
/* THREAD: UI and RT */
|
||||
/** draw appropriate measure lines inside the given bounding box */
|
||||
position_info
|
||||
Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
|
||||
{
|
||||
|
||||
const nframes_t end = start + length;
|
||||
|
||||
position_info pos;
|
||||
|
@ -431,6 +432,9 @@ Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callb
|
|||
const Time_Point *p = (Time_Point*)(*i);
|
||||
|
||||
sig = p->time();
|
||||
|
||||
/* Time point resets beat */
|
||||
bbt.beat = 0;
|
||||
}
|
||||
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue