Try to improve appearance with new 'crystal' boxtypes.
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parent
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commit
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364
FL/Boxtypes.C
364
FL/Boxtypes.C
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@ -19,12 +19,13 @@
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#include "Boxtypes.H"
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#include <FL/fl_draw.H>
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#include <string.h>
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/** This simple box is suitable for use with knob-type widgets. It
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* comprises a border with shadow, and a cap with glare-lines akin
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* to those seen on burnished aluminum knobs. */
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static void
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draw_burnished_oval_box ( int x, int y, int w, int h, Fl_Color c )
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burnished_oval_box ( int x, int y, int w, int h, Fl_Color c )
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{
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/* draw background */
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fl_color( fl_darker( c ) );
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@ -58,10 +59,369 @@ draw_burnished_oval_box ( int x, int y, int w, int h, Fl_Color c )
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}
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/* Crystal boxes, base (obviously) on the FLTK1 'plastic' boxes, but
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* without the rude color blending and with a slightly enhanced
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* appearance. */
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extern uchar *fl_gray_ramp();
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inline Fl_Color
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shade_color ( uchar gc, Fl_Color bc )
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{
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return fl_color_average( ( Fl_Color ) gc, bc, 0.25f );
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}
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static void
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frame_rect ( int x, int y, int w, int h, const char *c, Fl_Color bc )
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{
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uchar *g = fl_gray_ramp();
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int b = strlen( c ) / 4 + 1;
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for ( x += b, y += b, w -= 2 * b, h -= 2 * b; b > 1; b-- )
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{
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// Draw lines around the perimeter of the button, 4 colors per
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// circuit.
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fl_color( shade_color( g[*c++], bc ) );
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fl_line( x, y + h + b, x + w - 1, y + h + b, x + w + b - 1, y + h );
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fl_color( shade_color( g[*c++], bc ) );
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fl_line( x + w + b - 1, y + h, x + w + b - 1, y, x + w - 1, y - b );
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fl_color( shade_color( g[*c++], bc ) );
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fl_line( x + w - 1, y - b, x, y - b, x - b, y );
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fl_color( shade_color( g[*c++], bc ) );
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fl_line( x - b, y, x - b, y + h, x, y + h + b );
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}
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}
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static void
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frame_round ( int x, int y, int w, int h, const char *c, Fl_Color bc )
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{
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uchar *g = fl_gray_ramp();
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int b = strlen( c ) / 4 + 1;
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if ( w == h )
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{
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for ( ; b > 1; b--, x++, y++, w -= 2, h -= 2 )
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{
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, h, 45.0, 135.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, h, 315.0, 405.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, h, 225.0, 315.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, h, 135.0, 225.0 );
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}
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}
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else if ( w > h )
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{
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int d = h / 2;
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for ( ; b > 1; d--, b--, x++, y++, w -= 2, h -= 2 )
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{
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, h, h, 90.0, 135.0 );
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fl_xyline( x + d, y, x + w - d );
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fl_arc( x + w - h, y, h, h, 45.0, 90.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x + w - h, y, h, h, 315.0, 405.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x + w - h, y, h, h, 270.0, 315.0 );
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fl_xyline( x + d, y + h - 1, x + w - d );
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fl_arc( x, y, h, h, 225.0, 270.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, h, h, 135.0, 225.0 );
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}
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}
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else if ( w < h )
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{
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int d = w / 2;
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for ( ; b > 1; d--, b--, x++, y++, w -= 2, h -= 2 )
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{
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, w, 45.0, 135.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y, w, w, 0.0, 45.0 );
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fl_yxline( x + w - 1, y + d, y + h - d );
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fl_arc( x, y + h - w, w, w, 315.0, 360.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y + h - w, w, w, 225.0, 315.0 );
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fl_color( shade_color( g[*c++], bc ) );
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fl_arc( x, y + h - w, w, w, 180.0, 225.0 );
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fl_yxline( x, y + d, y + h - d );
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fl_arc( x, y, w, w, 135.0, 180.0 );
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}
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}
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}
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static void
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shade_rect ( int x, int y, int w, int h, const char *c, Fl_Color bc )
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{
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uchar *g = fl_gray_ramp();
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int i, j;
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int clen = strlen( c ) - 1;
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int chalf = clen / 2;
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int cstep = 1;
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if ( h < ( w * 2 ) )
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{
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// Horizontal shading...
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if ( clen >= h )
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cstep = 2;
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for ( i = 0, j = 0; j < chalf; i++, j += cstep )
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{
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// Draw the top line and points...
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fl_color( shade_color( g[c[i]], bc ) );
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fl_xyline( x + 1, y + i, x + w - 2 );
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fl_color( shade_color( g[c[i] - 2], bc ) );
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fl_point( x, y + i + 1 );
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fl_point( x + w - 1, y + i + 1 );
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// Draw the bottom line and points...
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fl_color( shade_color( g[c[clen - i]], bc ) );
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fl_xyline( x + 1, y + h - i, x + w - 2 );
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fl_color( shade_color( g[c[clen - i] - 2], bc ) );
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fl_point( x, y + h - i );
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fl_point( x + w - 1, y + h - i );
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}
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// Draw the interior and sides...
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i = chalf / cstep;
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// fl_color( shade_color( g[c[chalf]], bc ) );
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fl_color( bc );
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fl_rectf( x + 1, y + i, w - 2, h - 2 * i + 1 );
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fl_color( shade_color( g[c[chalf] - 2], bc ) );
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fl_yxline( x, y + i, y + h - i );
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fl_yxline( x + w - 1, y + i, y + h - i );
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}
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else
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{
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// Vertical shading...
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if ( clen >= w )
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cstep = 2;
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for ( i = 0, j = 0; j < chalf; i++, j += cstep )
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{
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// Draw the left line and points...
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fl_color( shade_color( g[c[i]], bc ) );
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fl_yxline( x + i, y + 1, y + h - 1 );
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fl_color( shade_color( g[c[i] - 2], bc ) );
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fl_point( x + i + 1, y );
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fl_point( x + i + 1, y + h );
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// Draw the right line and points...
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fl_color( shade_color( g[c[clen - i]], bc ) );
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fl_yxline( x + w - 1 - i, y + 1, y + h - 1 );
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fl_color( shade_color( g[c[clen - i] - 2], bc ) );
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fl_point( x + w - 2 - i, y );
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fl_point( x + w - 2 - i, y + h );
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}
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// Draw the interior, top, and bottom...
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i = chalf / cstep;
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fl_color( shade_color( g[c[chalf]], bc ) );
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fl_rectf( x + i, y + 1, w - 2 * i, h - 1 );
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fl_color( shade_color( g[c[chalf] - 2], bc ) );
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fl_xyline( x + i, y, x + w - i );
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fl_xyline( x + i, y + h, x + w - i );
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}
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}
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static void
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shade_round ( int x, int y, int w, int h, const char *c, Fl_Color bc )
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{
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uchar *g = fl_gray_ramp();
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int i;
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int clen = strlen( c ) - 1;
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int chalf = clen / 2;
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if ( w > h )
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{
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int d = h / 2;
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const int na = 8;
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for ( i = 0; i < chalf; i++, d--, x++, y++, w -= 2, h -= 2 )
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{
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fl_color( shade_color( g[c[i]], bc ) );
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fl_pie( x, y, h, h, 90.0, 135.0 + i * na );
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fl_xyline( x + d, y, x + w - d );
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fl_pie( x + w - h, y, h, h, 45.0 + i * na, 90.0 );
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fl_color( shade_color( g[c[i] - 2], bc ) );
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fl_pie( x + w - h, y, h, h, 315.0 + i * na, 405.0 + i * na );
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fl_color( shade_color( g[c[clen - i]], bc ) );
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fl_pie( x + w - h, y, h, h, 270.0, 315.0 + i * na );
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fl_xyline( x + d, y + h - 1, x + w - d );
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fl_pie( x, y, h, h, 225.0 + i * na, 270.0 );
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fl_color( shade_color( g[c[clen - i] - 2], bc ) );
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fl_pie( x, y, h, h, 135.0 + i * na, 225.0 + i * na );
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}
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fl_color( shade_color( g[c[chalf]], bc ) );
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fl_rectf( x + d, y, w - h + 1, h + 1 );
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fl_pie( x, y, h, h, 90.0, 270.0 );
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fl_pie( x + w - h, y, h, h, 270.0, 90.0 );
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}
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else
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{
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int d = w / 2;
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const int na = 8;
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for ( i = 0; i < chalf; i++, d--, x++, y++, w -= 2, h -= 2 )
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{
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fl_color( shade_color( g[c[i]], bc ) );
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fl_pie( x, y, w, w, 45.0 + i * na, 135.0 + i * na );
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fl_color( shade_color( g[c[i] - 2], bc ) );
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fl_pie( x, y, w, w, 0.0, 45.0 + i * na );
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fl_yxline( x + w - 1, y + d, y + h - d );
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fl_pie( x, y + h - w, w, w, 315.0 + i * na, 360.0 );
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fl_color( shade_color( g[c[clen - i]], bc ) );
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fl_pie( x, y + h - w, w, w, 225.0 + i * na, 315.0 + i * na );
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fl_color( shade_color( g[c[clen - i] - 2], bc ) );
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fl_pie( x, y + h - w, w, w, 180.0, 225.0 + i * na );
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fl_yxline( x, y + d, y + h - d );
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fl_pie( x, y, w, w, 135.0 + i * na, 180.0 );
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}
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fl_color( shade_color( g[c[chalf]], bc ) );
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fl_rectf( x, y + d, w + 1, h - w + 1 );
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fl_pie( x, y, w, w, 0.0, 180.0 );
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fl_pie( x, y + h - w, w, w, 180.0, 360.0 );
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}
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}
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static void
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up_frame ( int x, int y, int w, int h, Fl_Color c )
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{
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frame_rect( x, y, w, h - 1, "KLDIIJLM", c );
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}
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static void
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narrow_thin_box ( int x, int y, int w, int h, Fl_Color c )
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{
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if ( h <= 0 || w <= 0 )
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return;
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uchar *g = fl_gray_ramp();
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fl_color( shade_color( g['R'], c ) );
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fl_rectf( x + 1, y + 1, w - 2, h - 2 );
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fl_color( shade_color( g['I'], c ) );
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if ( w > 1 )
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{
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fl_xyline( x + 1, y, x + w - 2 );
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fl_xyline( x + 1, y + h - 1, x + w - 2 );
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}
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if ( h > 1 )
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{
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fl_yxline( x, y + 1, y + h - 2 );
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fl_yxline( x + w - 1, y + 1, y + h - 2 );
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}
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}
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static void
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thin_up_box ( int x, int y, int w, int h, Fl_Color c )
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{
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if ( w > 4 && h > 4 )
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{
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shade_rect( x + 1, y + 1, w - 2, h - 3, "RQOQSUWQ", c );
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frame_rect( x, y, w, h - 1, "IJLM", c );
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}
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else
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narrow_thin_box( x, y, w, h, c );
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}
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static void
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up_box ( int x, int y, int w, int h, Fl_Color c )
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{
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if ( w > 8 && h > 8 )
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{
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// shade_rect( x + 1, y + 1, w - 2, h - 3, "RVQNOPQRSTUVWVQ", c );
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// shade_rect( x + 1, y + 1, w - 2, h - 3, "STUVWVQRWXVUVVQ", c );
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shade_rect( x + 1, y + 1, w - 2, h - 3, "FISPPQQRSSTTUPJ", c );
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/* stipple */
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fl_color( fl_color_average( FL_GRAY, c, 0.10f ) );
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for ( int i = y + 1; i < y + h - 8; i += 5 )
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fl_line( x, i, x + w, i );
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frame_rect( x, y, w, h - 1, "IJLM", c );
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}
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else
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thin_up_box( x, y, w, h, c );
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}
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static void
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up_round ( int x, int y, int w, int h, Fl_Color c )
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{
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shade_round( x, y, w, h, "RVQNOPQRSTUVWVQ", c );
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frame_round( x, y, w, h, "IJLM", c );
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}
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static void
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down_frame ( int x, int y, int w, int h, Fl_Color c )
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{
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frame_rect( x, y, w, h - 1, "LLLLTTRR", c );
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}
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static void
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down_box ( int x, int y, int w, int h, Fl_Color c )
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{
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if ( w > 6 && h > 6 )
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{
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shade_rect( x + 2, y + 2, w - 4, h - 5, "STUVWWWVT", c );
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down_frame( x, y, w, h, c );
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}
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else
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{
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narrow_thin_box( x, y, w, h, c );
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}
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}
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static void
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down_round ( int x, int y, int w, int h, Fl_Color c )
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{
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shade_round( x, y, w, h, "STUVWWWVT", c );
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frame_round( x, y, w, h, "IJLM", c );
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}
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void
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init_boxtypes ( void )
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{
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Fl::set_boxtype( FL_BURNISHED_OVAL_BOX, draw_burnished_oval_box, 4, 4, 7, 7 );
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Fl::set_boxtype( FL_BURNISHED_OVAL_BOX, burnished_oval_box, 4, 4, 7, 7 );
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Fl::set_boxtype( FL_CRYSTAL_UP_BOX, up_box, 4,4,8,8 );
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Fl::set_boxtype( FL_CRYSTAL_DOWN_BOX, down_box, 2,2,4,4 );
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Fl::set_boxtype( FL_CRYSTAL_UP_FRAME, up_frame, 2,2,4,4 );
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Fl::set_boxtype( FL_CRYSTAL_DOWN_FRAME, down_frame, 2,2,4,4 );
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Fl::set_boxtype( FL_CRYSTAL_THIN_UP_BOX, thin_up_box, 1,1,2,2 );
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Fl::set_boxtype( FL_CRYSTAL_THIN_DOWN_BOX, down_box, 1,1,2,2 );
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/* replace the plastic boxes... (is there a better way?) */
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Fl::set_boxtype( FL_PLASTIC_UP_BOX, up_box, 4,4,8,8 );
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Fl::set_boxtype( FL_PLASTIC_DOWN_BOX, down_box, 2,2,4,4 );
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Fl::set_boxtype( FL_PLASTIC_UP_FRAME, up_frame, 2,2,4,4 );
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Fl::set_boxtype( FL_PLASTIC_DOWN_FRAME, down_frame, 2,2,4,4 );
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Fl::set_boxtype( FL_PLASTIC_THIN_UP_BOX, thin_up_box, 1,1,2,2 );
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Fl::set_boxtype( FL_PLASTIC_THIN_DOWN_BOX, down_box, 1,1,2,2 );
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/* Fl::set_boxtype( FL_CRYSTAL_ROUND_UP_BOX, up_round ); */
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/* Fl::set_boxtype( FL_CRYSTAL_ROUND_DOWN_BOX, down_round ); */
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}
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@ -21,4 +21,11 @@
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#define FL_BURNISHED_OVAL_BOX FL_FREE_BOXTYPE
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#define FL_CRYSTAL_UP_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE+1)
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#define FL_CRYSTAL_DOWN_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE+2)
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#define FL_CRYSTAL_UP_FRAME (Fl_Boxtype)(FL_FREE_BOXTYPE+3)
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#define FL_CRYSTAL_DOWN_FRAME (Fl_Boxtype)(FL_FREE_BOXTYPE+4)
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#define FL_CRYSTAL_THIN_UP_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE+5)
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#define FL_CRYSTAL_THIN_DOWN_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE+6)
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void init_boxtypes ( void );
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@ -43,7 +43,7 @@ include ../make.inc
|
|||
timeline: $(OBJS)
|
||||
echo $(SRCS) >/dev/stderr
|
||||
echo $(OBJS) >/dev/stderr
|
||||
$(CXX) $(CXXFLAGS) $(INCLUDES) $(LIBS) -ljack -lpthread $(OBJS) -o $@
|
||||
$(CXX) $(CXXFLAGS) $(INCLUDES) $(LIBS) -ljack -lpthread $(OBJS) -o $@ -L../FL -lfl_widgets
|
||||
|
||||
clean:
|
||||
rm -f $(OBJS) timeline makedepend
|
||||
|
|
|
@ -41,10 +41,13 @@ using namespace std;
|
|||
|
||||
extern Timeline *timeline;
|
||||
|
||||
#include "../FL/Boxtypes.H"
|
||||
|
||||
bool Region::inherit_track_color = true;
|
||||
|
||||
Fl_Boxtype Region::_box = FL_UP_BOX;
|
||||
// Fl_Boxtype Region::_box = FL_UP_BOX;
|
||||
|
||||
Fl_Boxtype Region::_box = FL_CRYSTAL_UP_BOX;
|
||||
|
||||
Fl_Color Region::_selection_color = FL_MAGENTA;
|
||||
|
||||
|
|
|
@ -26,6 +26,8 @@
|
|||
|
||||
#include "Track.H"
|
||||
|
||||
#include "../FL/Boxtypes.H"
|
||||
|
||||
queue <Sequence_Widget *> Sequence::_delete_queue;
|
||||
|
||||
Sequence::Sequence ( int X, int Y, int W, int H, Track *track ) : Fl_Widget( X, Y, W, H )
|
||||
|
@ -36,7 +38,8 @@ Sequence::Sequence ( int X, int Y, int W, int H, Track *track ) : Fl_Widget( X,
|
|||
/* if ( track ) */
|
||||
/* track->add( this ); */
|
||||
|
||||
box( FL_DOWN_BOX );
|
||||
// box( FL_DOWN_BOX );
|
||||
box( FL_CRYSTAL_DOWN_BOX );
|
||||
color( fl_darker( FL_GRAY ) );
|
||||
align( FL_ALIGN_LEFT );
|
||||
|
||||
|
|
|
@ -161,7 +161,7 @@ exit( 0 );}
|
|||
}
|
||||
}
|
||||
Submenu {} {
|
||||
label {&Edit} open selected
|
||||
label {&Edit} open
|
||||
xywh {0 0 74 25}
|
||||
} {
|
||||
MenuItem {} {
|
||||
|
@ -367,7 +367,7 @@ timeline->redraw();}
|
|||
}
|
||||
MenuItem {} {
|
||||
label Flat
|
||||
callback {Fl::scheme( "gtk+" );}
|
||||
callback {Fl::scheme( "gtk+" );} selected
|
||||
xywh {10 10 40 25} type Radio
|
||||
}
|
||||
}
|
||||
|
@ -408,7 +408,7 @@ Fl::scheme( Fl::scheme() );}
|
|||
MenuItem {} {
|
||||
label Light
|
||||
callback {Fl::background2( 255, 255, 255 );
|
||||
Fl::background( 172, 172, 172 );
|
||||
Fl::background( 192, 192, 192 );
|
||||
Fl::foreground( 0, 0, 0 );
|
||||
|
||||
Fl::scheme( Fl::scheme() );}
|
||||
|
|
|
@ -59,6 +59,7 @@
|
|||
|
||||
#include "TLE.H"
|
||||
|
||||
#include "../FL/Boxtypes.H"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <sys/stat.h>
|
||||
|
@ -96,6 +97,8 @@ main ( int argc, char **argv )
|
|||
LOG_REGISTER_CREATE( Control_Sequence );
|
||||
|
||||
|
||||
init_boxtypes();
|
||||
|
||||
if ( ! ensure_dirs() )
|
||||
/* error */;
|
||||
|
||||
|
|
Loading…
Reference in New Issue