Timeline: Improve the appearance of sequence widget labels.
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@ -249,8 +249,8 @@ Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color,
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// lab.type = FL_SHADOW_LABEL;
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// lab.type = FL_SHADOW_LABEL;
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lab.type = FL_NORMAL_LABEL;
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lab.type = FL_NORMAL_LABEL;
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lab.value = label;
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lab.value = label;
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lab.font = FL_HELVETICA;
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lab.font = FL_HELVETICA_ITALIC;
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lab.size = 14;
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lab.size = 9;
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int lw = 0, lh = 0;
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int lw = 0, lh = 0;
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@ -264,25 +264,22 @@ Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color,
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dx = min( 32767, scroll_x() - abs_x() );
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dx = min( 32767, scroll_x() - abs_x() );
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const Fl_Boxtype b = FL_ROUNDED_BOX;
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const Fl_Boxtype b = FL_ROUNDED_BOX;
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const int bx = Fl::box_dx( b ) + 1;
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const int bx = Fl::box_dx( b ) + 2;
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const int bw = Fl::box_dw( b ) + 1;
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const int bw = Fl::box_dw( b ) + 4;
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// const int by = Fl::box_dy( b ) + 1;
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const int by = Fl::box_dy( b ) + 2;
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const int bh = Fl::box_dh( b ) + 1;
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const int bh = Fl::box_dh( b ) + 4;
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/* FIXME: why do we have to do this here? why doesn't Fl_Label::draw take care of this stuff? */
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/* FIXME: why do we have to do this here? why doesn't Fl_Label::draw take care of this stuff? */
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if ( align & FL_ALIGN_INSIDE )
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if ( align & FL_ALIGN_INSIDE )
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{
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{
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X += Fl::box_dx( box() );
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Y += Fl::box_dy( box() );
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W -= Fl::box_dw( box() );
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H -= Fl::box_dh( box() );
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if ( align & FL_ALIGN_RIGHT )
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if ( align & FL_ALIGN_RIGHT )
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X += abs_w() - (lw + bw);
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X += abs_w() - (lw + bw);
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if ( align & FL_ALIGN_BOTTOM )
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if ( align & FL_ALIGN_BOTTOM )
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Y += h() - (lh + (bh << 1));
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{
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Y += h() - (lh + bh);
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X += 2;
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}
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}
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}
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else
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else
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{
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{
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@ -297,10 +294,11 @@ Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color,
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Y -= lh + bh;
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Y -= lh + bh;
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}
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}
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fl_draw_box( b, ( X - dx ), Y, lw + bw, lh, FL_GRAY );
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fl_draw_box( b, ( X - dx ), Y - by, lw + bw, lh + bh, fl_color_add_alpha( FL_DARK1, 150 ) );
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fl_color( color );
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fl_color( color );
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fl_draw( label, ( X - dx ) + bx, Y, lw, lh, (Fl_Align)(FL_ALIGN_LEFT | FL_ALIGN_CENTER ) );
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fl_draw( label, ( X - dx ), Y, lw + bw, lh, (Fl_Align)(FL_ALIGN_CENTER) );
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if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
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if ( align & FL_ALIGN_CLIP ) fl_pop_clip();
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}
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}
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