Mixer: Make meters more efficient.
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@ -43,7 +43,7 @@ DPM::DPM ( int X, int Y, int W, int H, const char *L ) :
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_last_drawn_hi_segment = 0;
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pixels_per_segment( 4 );
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pixels_per_segment( 5 );
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type( FL_VERTICAL );
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@ -51,8 +51,11 @@ DPM::DPM ( int X, int Y, int W, int H, const char *L ) :
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dim( 0.95f );
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box( FL_NO_BOX );
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color( fl_color_average( FL_BLACK, FL_BACKGROUND_COLOR, 0.66f ) );
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box( FL_FLAT_BOX );
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color(FL_BLACK);
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/* color( fl_color_average( FL_BLACK, FL_BACKGROUND_COLOR, 0.25f ) ); */
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/* initialize gradients */
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if ( DPM::_gradient[ 0 ] == 0 )
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@ -80,12 +83,11 @@ DPM::DPM ( int X, int Y, int W, int H, const char *L ) :
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}
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{
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smoothing.cutoff(25);
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smoothing.sample_rate(1500);
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/* smoothing.cutoff(25); */
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smoothing.cutoff(200);
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smoothing.sample_rate(30000);
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smoothing.reset(-70.0f);
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/* clear initial hump */
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sample_t t[1500];
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smoothing.apply(t,1500,-70);
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}
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resize( X,Y,W,H);
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@ -188,7 +190,7 @@ DPM::draw ( void )
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{
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draw_label();
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draw_box( FL_FLAT_BOX, X, Y, W, H, FL_BACKGROUND_COLOR );
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draw_box( box(), X, Y, W, H, color() );
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}
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fl_push_clip( X, Y, W, H );
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@ -233,7 +235,7 @@ DPM::draw ( void )
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else if ( p == pv )
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c = div_color( p );
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else
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c = dim_div_color( p );
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c = FL_DARK1; // fl_color_average( FL_BACKGROUND_COLOR, FL_BLACK, 0.50f );// FL_BACKGROUND_COLOR; //dim_div_color( p );
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if ( ! active )
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c = fl_inactive( c );
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@ -244,26 +246,12 @@ DPM::draw ( void )
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if ( type() == FL_HORIZONTAL )
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{
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xx = X + p * bw;
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fl_rectf( xx, Y, bw, H, c );
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fl_rectf( xx + 1, Y, bw - 1, H, c );
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}
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else
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{
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yy = Y + H - ((p+1) * bh);
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fl_rectf( X, yy, W, bh, c );
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}
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if ( _pixels_per_segment >= 3 )
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{
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fl_color( FL_BLACK );
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if ( type() == FL_HORIZONTAL )
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{
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fl_line( xx, Y, xx, Y + H - 1 );
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}
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else
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{
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fl_line( X, yy, X + W - 1, yy );
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}
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fl_rectf( X, yy + 1, W, bh - 1, c );
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}
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/* } */
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@ -74,7 +74,7 @@ public:
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void value ( float v )
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{
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sample_t buf[100];
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sample_t buf[1];
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if ( smoothing.apply( buf, 1, v ) )
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v = buf[0];
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@ -194,7 +194,7 @@ Meter_Module::process ( nframes_t nframes )
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for ( unsigned int i = 0; i < audio_input.size(); ++i )
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{
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// float dB = 20 * log10( get_peak_sample( (float*)audio_input[i].buffer(), nframes ) / 2.0f );
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float dB = 20 * log10( buffer_get_peak( (sample_t*) audio_input[i].buffer(), nframes ) );
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const float dB = 20 * log10( buffer_get_peak( (sample_t*) audio_input[i].buffer(), nframes ) );
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((float*)control_output[0].buffer())[i] = dB;
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if (dB > control_value[i])
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@ -590,7 +590,7 @@ Mixer::Mixer ( int X, int Y, int W, int H, const char *L ) :
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resize( X,Y,W,H );
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update_frequency( 15 );
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update_frequency( 30 );
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Fl::add_timeout( FEEDBACK_UPDATE_FREQ, send_feedback_cb, this );
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19
nonlib/dsp.C
19
nonlib/dsp.C
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@ -201,11 +201,16 @@ buffer_get_peak ( const sample_t * __restrict__ buf, nframes_t nframes )
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float pmax = 0.0f;
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float pmin = 0.0f;
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for ( nframes_t i = 0; i < nframes; i++ )
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while (nframes--)
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{
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pmax = buf_[i] > pmax ? buf_[i] : pmax;
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pmin = buf_[i] < pmin ? buf_[i] : pmin;
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const float v = *buf_++;
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if ( v > pmax )
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pmax = v;
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if ( v < pmin )
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pmin = v;
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}
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pmax = fabsf(pmax);
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@ -241,6 +246,9 @@ Value_Smoothing_Filter::sample_rate ( nframes_t n )
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bool
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Value_Smoothing_Filter::apply( sample_t * __restrict__ dst, nframes_t nframes, float gt )
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{
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if ( target_reached(gt) )
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return false;
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sample_t * dst_ = (sample_t*) assume_aligned(dst);
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const float a = 0.07f;
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@ -251,9 +259,6 @@ Value_Smoothing_Filter::apply( sample_t * __restrict__ dst, nframes_t nframes, f
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float g1 = this->g1;
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float g2 = this->g2;
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if ( target_reached(gt) )
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return false;
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for (nframes_t i = 0; i < nframes; i++)
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{
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g1 += w * (gm - g1 - a * g2);
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@ -57,6 +57,8 @@ public:
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void cutoff ( float v ) { _cutoff = v; }
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void reset ( float v ) { g2 = g1 = v; }
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void sample_rate ( nframes_t v );
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inline bool target_reached ( float gt ) const { return gt == g2; }
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