Timeline: Allow recording in punch mode when playhead is in the middle of a punch cursor.
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@ -60,14 +60,29 @@ Timeline::record ( void )
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{
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{
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DMESSAGE( "Finding next punch region following frame %lu...", (unsigned long)frame);
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DMESSAGE( "Finding next punch region following frame %lu...", (unsigned long)frame);
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const Sequence_Widget *w = punch_cursor_track->next( frame );
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const Sequence_Widget *p = punch_cursor_track->prev( frame );
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const Sequence_Widget *n = punch_cursor_track->next( frame );
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if ( w && w->start() >= frame )
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if (p || n )
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{
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{
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frame = w->start();
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if ( p && frame > p->start() && frame < p->start() + p->length() )
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_punch_out_frame = w->start() + w->length();
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{
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/* recording started in the middle of a punch
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* cursor... Just start recording and punch out at the
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* end of it */
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_punch_out_frame = p->start() + p->length();
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}
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else if ( n && n->start() >= frame )
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{
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/* recording started outside of a punch cursor, set
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* punch in frame to beginning of next cursor */
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frame = n->start();
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_punch_out_frame = n->start() + n->length();
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}
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DMESSAGE( "Punch enabled... Will punch in at frame %lu.", (unsigned long)frame );
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DMESSAGE( "Punch enabled... Range %lu:%lu",
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(unsigned long)frame,
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(unsigned long)_punch_out_frame);
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}
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}
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}
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}
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