Timeline: Rework region loop and loop declick logic.
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@ -96,6 +96,16 @@ Audio_Region::Fade::apply_interleaved ( sample_t *buf, Audio_Region::Fade::fade_
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}
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}
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static
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void
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apply_fade ( sample_t *buf, const int channels, Audio_Region::Fade fade, const nframes_t bS, const nframes_t bE, const nframes_t edge, Audio_Region::Fade::fade_dir_e dir )
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{
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const nframes_t bSS = dir == Audio_Region::Fade::Out ? bS + fade.length : bS;
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const nframes_t fade_start = bSS > edge ? bSS - edge : 0;
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const nframes_t fade_offset = bSS > edge ? 0 : edge - bSS;
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fade.apply_interleaved( buf + ( channels * fade_offset ), dir, fade_start, (bE - bS) - fade_offset, channels );
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};
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/** read the overlapping at /pos/ for /nframes/ of this region into
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/** read the overlapping at /pos/ for /nframes/ of this region into
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/buf/, where /pos/ is in timeline frames. /buf/ is an interleaved
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/buf/, where /pos/ is in timeline frames. /buf/ is an interleaved
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@ -133,35 +143,17 @@ Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t
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/* calculate offsets into file and sample buffer */
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/* calculate offsets into file and sample buffer */
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nframes_t sO, /* offset into source */
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const nframes_t sO = bS < rS ? 0 : bS - rS; /* offset into source */
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bO, /* offset into buffer */
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const nframes_t bO = bS < rS ? rS - bS : 0; /* offset into buffer (when region start is after beginning of buffer) */
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cnt; /* number of frames to read */
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nframes_t cnt = nframes; /* number of frames to read */
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cnt = nframes;
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if ( bS < rS )
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{
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/* beginning of region is inside buffer */
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sO = 0;
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bO = rS - bS;
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// cnt -= bO;
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}
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else
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{
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/* beginning of region precedes buffer */
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bO = 0;
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sO = bS - rS;
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}
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/* if region ends within this buffer, don't read beyond end */
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/* if region ends within this buffer, don't read beyond end */
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if ( bE > rE )
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if ( bE > rE )
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cnt = nframes - ( bE - rE );
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cnt = nframes - ( bE - rE );
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if ( bS < rS )
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cnt = nframes - ( rS - bS );
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// const nframes_t start = ofs + r.start + sofs;
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cnt -= bO;
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/* const nframes_t start = r.offset + sO; */
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const nframes_t len = cnt;
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const nframes_t len = cnt;
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/* FIXME: keep the declick defults someplace else */
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/* FIXME: keep the declick defults someplace else */
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@ -188,67 +180,49 @@ Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t
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// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
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// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
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if ( _loop )
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if ( _loop )
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{
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{
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nframes_t lofs = sO % _loop;
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if ( _loop < nframes )
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nframes_t lstart = r.offset + lofs;
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{
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/* very small loop or very large buffer... */
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/* FIXME: What if loop size is smaller than nframes? */
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WARNING("Loop size (%lu) is smaller than buffer size (%lu). Behavior undefined.", _loop, nframes );
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}
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const nframes_t lO = sO % _loop; /* how far we are into the loop */
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const nframes_t nthloop = sO / _loop; /* which loop iteration */
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const nframes_t seam_L = rS + ( nthloop * _loop ); /* receding seam */
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const nframes_t seam_R = rS + ( (nthloop + 1 ) * _loop ); /* upcoming seam */
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/* read interleaved channels */
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/* read interleaved channels */
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if ( lofs + len > _loop )
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if ( seam_R > bS && seam_R < bE )
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{
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{
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/* this buffer covers a loop boundary */
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/* this buffer covers a loop boundary */
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/* read the first part */
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/* read the first part */
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cnt = _clip->read( cbuf + ( _clip->channels() * bO ), -1, lstart, len - ( ( lofs + len ) - _loop ) );
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cnt = _clip->read( cbuf + ( _clip->channels() * bO ), -1, r.offset + lO, ( seam_R - bS ) - bO );
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/* read the second part */
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/* read the second part */
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cnt += _clip->read( cbuf + ( _clip->channels() * ( bO + cnt ) ), -1, lstart + cnt, len - cnt );
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cnt += _clip->read( cbuf + ( _clip->channels() * ( bO + cnt ) ), -1, r.offset + 0, ( len - cnt ) - bO );
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assert( cnt == len );
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/* assert( cnt == len ); */
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}
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}
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else
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else
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cnt = _clip->read( cbuf + ( channels * bO ), -1, lstart, len );
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/* buffer contains no loop seam, perform straight read. */
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cnt = _clip->read( cbuf + ( _clip->channels() * bO ), -1, r.offset + lO, cnt );
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/* this buffer is inside declicking proximity to the loop boundary */
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for ( int i = 0; i < 2; i++ )
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if ( lofs + cnt + declick.length > _loop /* buffer ends within declick length of the end of loop */
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&&
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sO + declick.length < r.length /* not the last loop */
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)
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{
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{
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/* */
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nframes_t seam = i ? seam_R : seam_L;
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/* fixme: what if loop is shorter than declick? */
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const nframes_t declick_start = _loop - declick.length;
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/* when the buffer covers the beginning of the
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if ( seam != rS && seam != rE ) /* not either end of the region */
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* declick, how many frames between the beginning of
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{
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* the buffer and the beginning of the declick */
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if ( seam >= bS && seam <= bE + declick.length )
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const nframes_t declick_onset_offset = declick_start > lofs ? declick_start - lofs : 0;
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/* fade out previous loop segment */
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apply_fade( cbuf, _clip->channels(), declick, bS, bE, seam, Fade::Out );
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/* how far into the declick we are */
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const nframes_t declick_offset = lofs > declick_start ? lofs - declick_start : 0;
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if ( seam <= bE && seam + declick.length >= bS )
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/* fade in next loop segment */
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/* this is the end side of the loop boundary */
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apply_fade( cbuf, _clip->channels(), declick, bS, bE, seam, Fade::In );
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}
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const nframes_t fl = cnt - declick_onset_offset;
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declick.apply_interleaved( cbuf + ( _clip->channels() * ( bO + declick_onset_offset ) ),
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Fade::Out,
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declick_offset, fl, _clip->channels() );
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}
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if ( lofs < declick.length /* buffer begins within declick length of beginning of loop */
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&&
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sO > _loop ) /* not the first loop */
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{
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const nframes_t declick_end = declick.length;
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const nframes_t click_len = lofs + cnt > declick_end ? declick_end - lofs : cnt;
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/* this is the beginning of the loop next boundary */
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declick.apply_interleaved( cbuf + ( _clip->channels() * bO ), Fade::In, lofs, click_len, _clip->channels() );
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}
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}
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}
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}
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else
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else
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@ -268,7 +242,6 @@ Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t
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buffer_apply_gain( cbuf, nframes * _clip->channels(), _scale );
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buffer_apply_gain( cbuf, nframes * _clip->channels(), _scale );
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/* perform fade/declicking if necessary */
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/* perform fade/declicking if necessary */
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// if ( 0 )
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{
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{
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assert( cnt <= nframes );
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assert( cnt <= nframes );
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@ -278,44 +251,13 @@ Audio_Region::read ( sample_t *buf, bool buf_is_empty, nframes_t pos, nframes_t
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/* do fade in if necessary */
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/* do fade in if necessary */
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if ( sO < fade.length )
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if ( sO < fade.length )
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fade.apply_interleaved( cbuf + ( _clip->channels() * bO ), Fade::In, sO, cnt, _clip->channels() );
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apply_fade( cbuf, _clip->channels(), fade, bS, bE, rS, Fade::In );
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fade = declick < _fade_out ? _fade_out : declick;
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fade = declick < _fade_out ? _fade_out : declick;
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/* do fade out if necessary */
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if ( sO + cnt + fade.length > r.length )
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if ( sO + cnt + fade.length > r.length )
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{
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apply_fade( cbuf, _clip->channels(), fade, bS, bE, rE, Fade::Out );
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/* offset into fade */
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nframes_t fsofs;
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/* fade offset in buffer (on top of ofs) */
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nframes_t fofs;
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/* length of required fade segment */
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nframes_t fcnt;
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if ( sO + fade.length > r.length )
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{
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/* we're already into the fade */
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/* fades can be longer than their regions... */
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if ( fade.length > r.length )
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fsofs = ( fade.length - r.length ) + sO;
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else
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fsofs = bS - ( rE - fade.length );
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fofs = 0;
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fcnt = cnt;
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}
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else
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{
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/* fade starts within this buffer */
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fofs = ( rE - fade.length ) - bS;
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fsofs = 0;
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fcnt = cnt - fofs;
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}
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// DMESSAGE( "f.length=%lu, r.length=%lu, fsofs=%lu, fofs=%lu, fcnt=%lu, len=%lu", fade.length,r.length, fsofs, fofs, fcnt, len );
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fade.apply_interleaved( cbuf + ( _clip->channels() * (bO + fofs ) ),
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Fade::Out, fsofs, fcnt, _clip->channels() );
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}
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}
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}
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if ( buf != cbuf )
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if ( buf != cbuf )
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