Improve loop drawing.
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98613d4d61
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@ -458,33 +458,36 @@ Audio_Region::draw ( void )
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/* no coverage */
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return;
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const int scroll_x = this->scroll_x();
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const int start_x = timeline->ts_to_x( _r->start );
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if ( start_x > scroll_x + sequence()->w() ||
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start_x + abs_w() < scroll_x )
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if ( start() > timeline->xoffset + timeline->x_to_ts( sequence()->w() ) ||
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start() + length() < timeline->xoffset )
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/* not in viewport */
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return;
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fl_push_clip( X, Y, W, H );
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/* account for waveform outlines... */
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X -= 2;
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W += 4;
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/* start with region length... */
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int rw = min( abs_w(), sequence()->w() );
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// int rw = timeline->ts_to_x( min( length(), timeline->x_to_ts( sequence()->w() ) ) );
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int rw = W;
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/* calculate waveform offset due to scrolling */
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nframes_t offset = 0;
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if ( start_x < scroll_x )
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if ( start() < timeline->xoffset )
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{
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offset = timeline->x_to_ts( scroll_x - start_x );
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offset = timeline->xoffset - start();
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rw -= scroll_x - start_x;
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// rw -= timeline->ts_to_x( offset );
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}
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/* DMESSAGE( "rw = %d", rw ); */
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const int rx = x();
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fl_push_clip( rx, Y, rw, H );
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/* fl_color( FL_RED ); */
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/* fl_line( rx + rw, y(), rx + rw, y() + h() ); */
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/* draw fade curve outlines--this is only here because of crossfades */
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draw_fade( _fade_in, Fade::In, true, X, W );
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@ -494,6 +497,13 @@ Audio_Region::draw ( void )
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nframes_t ostart = 0, oend = 0;
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const int total_peaks_needed = rw;
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/* compensate for scrolling */
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if ( X - rx > 0 )
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offset += timeline->x_to_ts( X - rx );
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do {
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int channels;
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@ -502,30 +512,29 @@ Audio_Region::draw ( void )
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nframes_t start = _r->offset;
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/* int loop_peaks_needed = min( _loop ? timeline->ts_to_x( _loop ) : timeline->ts_to_x( _clip->length() ), rw ); */
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int loop_peaks_needed = _loop ? timeline->ts_to_x( _loop ) : timeline->ts_to_x( _clip->length() );
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if ( ! xo )
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if ( ! xo ) /* first loop... */
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{
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if ( _loop )
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start += offset % _loop;
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else
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start += offset;
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/* compensate for ??? */
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/* compensate for scrolling */
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if ( X - rx > 0 )
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start += timeline->x_to_ts( X - rx );
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/* DMESSAGE( "offset = %lu", (unsigned long) offset ); */
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/* DMESSAGE( "loop peaks needed = %d", loop_peaks_needed ); */
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loop_peaks_needed -= timeline->ts_to_x( offset ) % loop_peaks_needed;
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loop_peaks_needed -= timeline->ts_to_x( offset % timeline->x_to_ts( loop_peaks_needed ) );
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assert( loop_peaks_needed > 0 );
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loop_peaks_needed = min( loop_peaks_needed, total_peaks_needed );
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/* DMESSAGE( "loop peaks needed = %d", loop_peaks_needed ); */
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assert( loop_peaks_needed >= 0 );
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if ( _loop && offset < _loop )
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{
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const int x = loop_peaks_needed;
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const int x = timeline->ts_to_x( _loop - offset );
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/* FIXME: is there no way to draw these symbols direclty? */
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fl_font( FL_SYMBOL, 14 );
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@ -534,17 +543,23 @@ Audio_Region::draw ( void )
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fl_color( FL_WHITE );
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fl_draw( "@2<", X + x - 7, y() + h() - 14, 14, 14, (Fl_Align)(FL_ALIGN_LEFT | FL_ALIGN_BOTTOM), 0, 1 );
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}
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}
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const int total_peaks_needed = min( timeline->ts_to_x( _clip->length() - start ), rw );
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if ( xo + loop_peaks_needed > total_peaks_needed )
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{
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loop_peaks_needed -= ( xo + loop_peaks_needed ) - total_peaks_needed;
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}
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if ( 0 == loop_peaks_needed )
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break;
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const nframes_t end = start + timeline->x_to_ts( loop_peaks_needed );
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if ( start != ostart || end != oend )
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{
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if ( _clip->read_peaks( timeline->fpp(),
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start,
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end,
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start,
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end,
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&peaks, &pbuf, &channels ) )
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{
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Waveform::scale( pbuf, peaks * channels, _scale );
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