Optimize waveform drawing some.
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@ -124,21 +124,19 @@ Peaks::read_peakfile_peaks ( Peak *peaks, nframes_t s, int npeaks, int chunksize
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/* get the peak for each channel */
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for ( int j = 0; j < channels; ++j )
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{
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Peak &p = pk[ j ];
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Peak *p = &pk[ j ];
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p.min = 0;
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p.max = 0;
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p->min = 0;
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p->max = 0;
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const Peak *pb = pbuf + j;
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for ( int k = len * channels; k--; pb += channels )
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{
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const Peak pp = *pb;
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if ( pp.max > p.max )
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p.max = pp.max;
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if ( pp.min < p.min )
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p.min = pp.min;
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if ( pb->max > p->max )
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p->max = pb->max;
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if ( pb->min < p->min )
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p->min = pb->min;
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}
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}
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@ -82,8 +82,8 @@ Waveform::draw ( int X, int Y, int W, int H,
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else
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fl_color( color );
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const int ty = mid + (halfheight * p.min);
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const int by = mid + (halfheight * p.max );
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const int ty = mid + ( halfheight * p.min );
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const int by = mid + ( halfheight * p.max );
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fl_line( x, ty, x, by );
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/* if ( outline ) */
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@ -96,6 +96,8 @@ Waveform::draw ( int X, int Y, int W, int H,
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}
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}
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const int ty = Y + halfheight;
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if ( Waveform::outline )
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{
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@ -107,11 +109,7 @@ Waveform::draw ( int X, int Y, int W, int H,
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j = start;
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for ( int x = X; x < X + W; ++x, j += skip )
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{
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const Peak p = pbuf[ j ];
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fl_vertex( x, Y + (H / 2) + ((float)H / 2 * p.min ));
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}
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fl_vertex( x, ty + ( halfheight * pbuf[ j ].min ) );
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fl_end_line();
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@ -119,11 +117,7 @@ Waveform::draw ( int X, int Y, int W, int H,
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j = start;
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for ( int x = X; x < X + W; ++x, j += skip )
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{
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const Peak p = pbuf[ j ];
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fl_vertex( x, Y + (H / 2) + ((float)H / 2 * p.max ));
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}
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fl_vertex( x, ty + ( halfheight * pbuf[ j ].max ) );
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fl_end_line();
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