Handle keypress events properly for the selection.
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@ -305,6 +305,9 @@ Audio_Region::handle ( int m )
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case FL_UNFOCUS:
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return 1;
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case FL_KEYBOARD:
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if ( selected() )
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/* make sure the user_data fields of menu point to this object */
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update_menu();
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return _menu->test_shortcut() != 0;
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case FL_ENTER:
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{
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@ -367,7 +367,7 @@ Sequence::handle ( int m )
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}
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if ( Sequence_Widget::belowmouse() )
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return Sequence_Widget::belowmouse()->handle( m );
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return Sequence_Widget::belowmouse()->dispatch( m );
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case FL_NO_EVENT:
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/* garbage from overlay window */
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return 0;
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