Mixer/DPM: Fix bug where peaks are sometimes not drawn.
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@ -186,7 +186,6 @@ DPM::draw ( void )
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draw_box( box(), X, Y, W, H, color() );
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}
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fl_push_clip( X, Y, W, H );
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const int active = active_r();
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@ -195,12 +194,16 @@ DPM::draw ( void )
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/* only draw as many segments as necessary */
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if ( damage() == FL_DAMAGE_USER1 )
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{
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if ( v > _last_drawn_hi_segment )
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if ( v == _last_drawn_hi_segment )
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{
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return;
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}
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else if ( v > _last_drawn_hi_segment )
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{
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hi = v;
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lo = _last_drawn_hi_segment;
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}
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else
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else if ( v < _last_drawn_hi_segment )
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{
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hi = _last_drawn_hi_segment;
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lo = v;
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@ -213,20 +216,20 @@ DPM::draw ( void )
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}
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_last_drawn_hi_segment = v;
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for ( int p = lo; p <= hi; p++ )
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fl_push_clip( X, Y, W, H );
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for ( int p = lo; p <= hi + 1; ++p )
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{
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Fl_Color c;
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if ( p <= v )
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if ( p <= v || p == pv )
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{
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if ( p == clipv )
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if ( p == clipv )
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c = fl_color_average( FL_YELLOW, div_color( p ), 0.40 );
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else
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c = div_color( p );
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}
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else if ( p == pv )
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c = div_color( p );
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else
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c = fl_darker( FL_BACKGROUND_COLOR );//FL_DARK1; // fl_color_average( FL_BACKGROUND_COLOR, FL_BLACK, 0.50f );// FL_BACKGROUND_COLOR; //dim_div_color( p );
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@ -256,8 +259,8 @@ DPM::update ( void )
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{
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/* do falloff */
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float f = value() - 0.33f;
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if ( f < -70.0f )
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f = -78.0f;
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if ( f < -80.0f )
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f = -80.0f;
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value(f);
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}
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