Timeline: Simplify fade application/avoid cast to long type.
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@ -60,17 +60,17 @@ public:
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return length < rhs.length;
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return length < rhs.length;
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}
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}
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float increment ( void ) const
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double increment ( void ) const
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{
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{
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return 1.0f / (float)length;
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return 1.0f / length;
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}
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}
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/** Return gain for frame /index/ of /nframes/ on a gain curve
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/** Return gain for frame /index/ of /nframes/ on a gain curve
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* of type /type/.*/
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* of type /type/.*/
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/* FIXME: calling a function per sample is bad, switching on
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/* FIXME: calling a function per sample is bad, switching on
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* type mid fade is bad. */
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* type mid fade is bad. */
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inline float
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inline double
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gain ( const float fi ) const
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gain ( const double fi ) const
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{
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{
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switch ( type )
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switch ( type )
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{
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{
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@ -87,7 +87,7 @@ public:
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}
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}
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}
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}
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void apply ( sample_t *buf, fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const;
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void apply ( sample_t *buf, fade_dir_e dir, nframes_t start, nframes_t nframes ) const;
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};
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};
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/* struct Fade_In : public Fade; */
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/* struct Fade_In : public Fade; */
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@ -33,31 +33,18 @@
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/** Apply a (portion of) fade from /start/ to /end/ assuming a
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/** Apply a (portion of) fade from /start/ to a buffer up to size /nframes/. */
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* buffer size of /nframes/. /start/ and /end/ are relative to the
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* given buffer, and /start/ may be negative. */
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void
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void
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Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
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Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, nframes_t start, nframes_t nframes ) const
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{
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{
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// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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if ( ! nframes )
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if ( ! nframes )
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return;
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return;
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const nframes_t i = start > 0 ? start : 0;
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nframes_t n = nframes;
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const nframes_t e = end > nframes ? nframes : end;
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assert( i < nframes );
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const double inc = increment();
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double fi = start / (double)length;
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const float inc = increment();
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float fi = ( i - start ) / (float)length;
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// buf += i;
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buf = &buf[ i ];
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nframes_t n = e - i;
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assert( i + n <= nframes );
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if ( dir == Fade::Out )
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if ( dir == Fade::Out )
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{
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{
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@ -94,18 +81,22 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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/* calculate offsets into file and sample buffer */
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/* calculate offsets into file and sample buffer */
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nframes_t sofs, ofs, cnt;
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nframes_t sofs, /* offset into source */
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ofs, /* offset into buffer */
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cnt;
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cnt = nframes;
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cnt = nframes;
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if ( pos < r.start )
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if ( pos < r.start )
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{
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{
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/* region starts somewhere after the beginning of this buffer */
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sofs = 0;
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sofs = 0;
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ofs = r.start - pos;
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ofs = r.start - pos;
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cnt -= ofs;
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cnt -= ofs;
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}
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}
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else
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else
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{
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{
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/* region started before this buffer */
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ofs = 0;
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ofs = 0;
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sofs = pos - r.start;
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sofs = pos - r.start;
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}
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}
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@ -161,34 +152,22 @@ Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channe
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declick.type = Fade::Linear;
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declick.type = Fade::Linear;
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{
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{
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assert( cnt <= nframes );
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Fade fade;
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Fade fade;
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fade = declick < _fade_in ? _fade_in : declick;
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fade = declick < _fade_in ? _fade_in : declick;
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/* do fade in if necessary */
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/* do fade in if necessary */
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if ( sofs < fade.length )
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if ( sofs < fade.length )
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{
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fade.apply( buf + ofs, Fade::In, sofs , cnt );
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const long d = 0L - (long)sofs;
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assert( cnt <= nframes );
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fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt );
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}
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fade = declick < _fade_out ? _fade_out : declick;
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fade = declick < _fade_out ? _fade_out : declick;
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/* do fade out if necessary */
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/* do fade out if necessary */
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// if ( start + cnt + fade.length > r.end )
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if ( start + fade.length > r.offset + r.length )
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if ( start + fade.length > ( r.offset + r.length ) )
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fade.apply( buf, Fade::Out, ( start + fade.length ) - ( r.offset + r.length ), cnt );
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{
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const nframes_t d = ( r.offset + r.length ) - start;
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assert( cnt <= nframes );
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fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
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}
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}
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}
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// printf( "read %lu frames\n", cnt );
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return cnt;
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return cnt;
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}
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}
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