NSM: Don't wait on clients that have died while executing a command.
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@ -97,6 +97,8 @@ enum {
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static int pending_operation = COMMAND_NONE;
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static void wait ( long );
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#define GUIMSG( fmt, args... ) \
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{ \
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@ -352,7 +354,6 @@ handle_client_process_death ( int pid )
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}
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}
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void handle_sigchld ( )
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{
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for ( ;; )
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@ -382,7 +383,6 @@ path_is_valid ( const char *path )
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return r;
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}
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int
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mkpath ( const char *path, bool create_final_directory )
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{
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@ -545,7 +545,7 @@ wait_for_announce ( void )
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{
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n -= 100;
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osc_server->wait(100);
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wait(100);
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active = number_of_active_clients();
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@ -568,7 +568,7 @@ wait_for_replies ( void )
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{
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n -= 100;
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osc_server->wait(100);
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wait(100);
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if ( ! replies_still_pending() )
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break;
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@ -2164,16 +2164,30 @@ OSC_HANDLER( null )
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static void
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wait ( long timeout )
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{
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struct signalfd_siginfo fdsi;
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ssize_t s = read(signal_fd, &fdsi, sizeof(struct signalfd_siginfo));
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if (s == sizeof(struct signalfd_siginfo))
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{
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if (fdsi.ssi_signo == SIGCHLD)
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handle_sigchld();
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}
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osc_server->wait( timeout );
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purge_dead_clients();
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}
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int main(int argc, char *argv[])
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{
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sigset_t mask;
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sigemptyset( &mask );
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sigaddset( &mask, SIGCHLD );
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sigprocmask(SIG_BLOCK, &mask, NULL );
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signal_fd = signalfd( -1, &mask, SFD_NONBLOCK );
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/* generate random seed for client ids */
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@ -2318,23 +2332,10 @@ int main(int argc, char *argv[])
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}
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}
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struct signalfd_siginfo fdsi;
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/* listen for sigchld signals and process OSC messages forever */
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for ( ;; )
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{
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ssize_t s = read(signal_fd, &fdsi, sizeof(struct signalfd_siginfo));
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if (s == sizeof(struct signalfd_siginfo))
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{
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if (fdsi.ssi_signo == SIGCHLD)
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handle_sigchld();
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}
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osc_server->wait( 1000 );
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purge_dead_clients();
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wait( 1000 );
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}
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// osc_server->run();
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