Optimize fade calculations.
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14330f607d
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@ -515,10 +515,16 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int X, in
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fl_vertex( 0.0, 0.0 );
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fl_vertex( 0.0, 0.0 );
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fl_vertex( 0.0, 1.0 );
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fl_vertex( 0.0, 1.0 );
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// if ( draw_real_fade_curve )
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{
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nframes_t tsx = timeline->x_to_ts( 1 );
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nframes_t tsx = timeline->x_to_ts( 1 );
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nframes_t ts = 0;
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nframes_t ts = 0;
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for ( int i = 0; i < width; ++i, ts += tsx )
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for ( int i = 0; i < width; ++i, ts += tsx )
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fl_vertex( i / (float)width, 1.0f - fade.gain( ts ) );
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fl_vertex( i / (float)width, 1.0f - fade.gain( ts / (float)fade.length ) );
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}
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fl_vertex( 1.0, 0.0 );
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fl_vertex( 1.0, 0.0 );
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@ -695,17 +701,27 @@ Region::normalize ( void )
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void
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void
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Region::Fade::apply ( sample_t *buf, Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
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Region::Fade::apply ( sample_t *buf, Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
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{
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{
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printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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nframes_t i = start > 0 ? start : 0;
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const nframes_t i = start > 0 ? start : 0;
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nframes_t e = end > nframes ? nframes : end;
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const nframes_t e = end > nframes ? nframes : end;
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const float inc = increment();
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float fi = ( i - start ) / (float)length;
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buf += i;
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nframes_t n = e - i;
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if ( dir == Fade::Out )
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if ( dir == Fade::Out )
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for ( ; i < e; ++i )
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{
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buf[ i ] *= gain( (length - 1) - (i - start) );
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fi = 1.0f - fi;
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for ( ; n--; fi -= inc )
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*(buf++) *= gain( fi );
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}
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else
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else
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for ( ; i < e; ++i )
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for ( ; n--; fi += inc )
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buf[ i ] *= gain( i - start );
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*(buf++) *= gain( fi );
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}
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}
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@ -59,38 +59,31 @@ public:
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return length < rhs.length;
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return length < rhs.length;
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}
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}
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float increment ( void ) const
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{
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return 1.0f / (float)length;
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}
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/** Return gain for frame /index/ of /nframes/ on a gain curve
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/** Return gain for frame /index/ of /nframes/ on a gain curve
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* of type /type/.*/
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* of type /type/.*/
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/* FIXME: calling a function per sample is bad, switching on
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/* FIXME: calling a function per sample is bad, switching on
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* type mid fade is bad. */
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* type mid fade is bad. */
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inline float
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inline float
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gain ( nframes_t index ) const
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gain ( const float fi ) const
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{
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{
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float g;
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const float fi = index / (float)length;
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switch ( type )
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switch ( type )
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{
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{
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case Linear:
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case Linear:
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g = fi;
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return fi;
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break;
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case Sigmoid:
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case Sigmoid:
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g = (1.0f - cos( fi * M_PI )) / 2.0f;
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return (1.0f - cos( fi * M_PI )) / 2.0f;
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break;
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case Logarithmic:
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case Logarithmic:
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/* FIXME: this is wrong */
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return pow( 0.1f, (1.0f - fi) * 3.0f );
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g = pow( 0.1f, (1.0f - fi) * 3.0f );
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break;
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case Parabolic:
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case Parabolic:
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g = 1.0f - (1.0f - fi) * (1.0f - fi);
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return 1.0f - (1.0f - fi) * (1.0f - fi);
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break;
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default:
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default:
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g = 1.0f;
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return 1.0f;
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}
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}
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return g;
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}
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}
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void apply ( sample_t *buf, fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const;
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void apply ( sample_t *buf, fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const;
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