/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include #include "Sequence.H" #include #include #include #include #include #include #include #include "Loggable.H" /* TODO: rename this to Audio_Track or something since it's clearly audio specific. */ #include using std::vector; #include "Engine/Port.H" #include "Timeline.H" class Control_Sequence; class Annotation_Sequence; class Playback_DS; class Record_DS; class Port; class Audio_Region; class Audio_File; //class Audio_Sequence; #include "Audio_Sequence.H" class Track : public Fl_Group, public Loggable { /* not permitted */ Track ( const Track &rhs ); Track & operator= ( const Track &rhs ); public: Track ( const char *L, int channels=1 ); virtual ~Track ( ); static bool soloing ( void ) { return _soloing; } static const char *capture_format; struct Capture { Audio_File *audio_file; Audio_Region *region; }; private: static int _soloing; char *_name; bool _selected; bool _show_all_takes; int _size; enum { AUDIO } _type; Audio_Sequence *_sequence; bool configure_outputs ( int n ); bool configure_inputs ( int n ); void update_port_names ( void ); const char *name_for_port( Port::type_e type, int n ); void update_take_menu ( void ); Track ( ); void init ( void ); protected: void get ( Log_Entry &e ) const; void set ( Log_Entry &e ); public: Fl_Input *name_field; Fl_Button *record_button; Fl_Button *mute_button; Fl_Button *solo_button; Fl_Menu_Button *take_menu; Fl_Group *controls; Fl_Pack *pack; Fl_Pack *annotation; Fl_Pack *control; Fl_Pack *takes; vector input; /* input ports... */ vector output; /* output ports... */ Playback_DS *playback_ds; Record_DS *record_ds; /* for loggable */ LOG_CREATE_FUNC( Track ); void add ( Annotation_Sequence *t ); void remove ( Annotation_Sequence *t ); void add ( Control_Sequence *t ); void add ( Audio_Sequence *t ); void remove ( Audio_Sequence *t ); void remove ( Control_Sequence *t ); void select ( int X, int Y, int W, int H, bool include_control, bool merge_control ); int size ( void ) const { return _size; } int ncontrols ( void ) { return control->children(); } void resize ( void ); void size ( int v ); int height ( void ) const { static int table[] = { 30, 80, 150, 300 }; return table[ _size ]; } void show_all_takes ( bool b ) { _show_all_takes = b; resize(); } void name ( const char *name ) { if ( _name ) free( _name ); _name = strdup( name ); if ( name_field ) name_field->value( _name ); update_port_names(); } const char * name ( void ) const { return _name; } bool mute ( void ) const { return mute_button->value(); } bool solo ( void ) const { return solo_button->value(); } bool armed ( void ) const { return record_button->value(); } bool selected ( void ) const { return _selected; } static void cb_input_field ( Fl_Widget *w, void *v ); void cb_input_field ( void ); static void cb_button ( Fl_Widget *w, void *v ); void cb_button ( Fl_Widget *w ); static int width ( void ) { return 150; } void sequence ( Audio_Sequence * t ); Audio_Sequence * sequence ( void ) const { return _sequence; } Fl_Menu_Button & menu ( void ) const; static void menu_cb ( Fl_Widget *w, void *v ); void menu_cb ( const Fl_Menu_ *m ); void draw ( void ); int handle ( int m ); /* Engine */ const Audio_Region *capture_region ( void ) const; void resize_buffers ( nframes_t nframes ); nframes_t process ( nframes_t nframes ); void seek ( nframes_t frame ); void record ( Capture *c, nframes_t frame ); void write ( Capture *c, sample_t *buf, nframes_t nframes ); void finalize ( Capture *c, nframes_t frame ); };