/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ /* Just like an Fl_Input, except that when not being edited it * displays just like a label. */ class Fl_Sometimes_Input : public Fl_Input { bool _editing; public: Fl_Sometimes_Input ( int X, int Y, int W, int H, const char *L=0 ) : Fl_Input( X, Y, W, H, L ) { _editing = false; } virtual void draw ( void ) { if ( _editing ) Fl_Input::draw(); else { fl_color( FL_WHITE /* textcolor() */ ); fl_font( textfont(), textsize() ); fl_draw( value(), x(), y(), w(), h(), FL_ALIGN_CENTER ); } } virtual int handle ( int m ) { int r = Fl_Input::handle( m ); switch ( m ) { case FL_FOCUS: _editing = true; redraw(); return 1; case FL_PUSH: _editing = true; redraw(); return r; case FL_UNFOCUS: _editing = false; { /* lame, but we have to find the next parent * with a box in order to clear the background * properly */ Fl_Group *g = parent(); for ( ; g; g = g->parent() ) { switch ( g->box() ) { case FL_NO_BOX: case FL_UP_FRAME: case FL_DOWN_FRAME: case FL_THIN_UP_FRAME: case FL_THIN_DOWN_FRAME: case FL_ENGRAVED_FRAME: case FL_EMBOSSED_FRAME: // case FL_SHADOW_FRAME: // case FL_PLASTIC_UP_FRAME: // case FL_PLASTIC_DOWN_FRAME: // case FL_ROUNDED_FRAME: // case FL_OVAL_FRAME: continue; default: break; } break; } if ( g ) { printf( "damaging parent\n" ); g->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() ); } } redraw(); return r; default: return r; } } };