/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "Disk_Stream.H" #include "Track.H" #include "Audio_Sequence.H" #include "Port.H" #include "Engine.H" // for locking. #include "dsp.h" /**********/ /* Engine */ /**********/ /* A Disk_Stream uses a separate I/O thread to stream a track's regions from disk into a ringbuffer to be processed by the RT thread (or vice-versa). The I/O thread syncronizes access with the user thread via the Timeline mutex. The size of the buffer (in seconds) must be set before any Disk_Stream objects are created; that is, at startup time. The default is 5 seconds, which may or may not be excessive depending on various external factors. */ /* FIXME: handle termination of IO thread in destructor */ /* FIXME: deal with (jack) buffer size changes */ /* FIXME: needs error handling everywhere! */ /* TODO: handle capture too. For this to work with some kind of * punch-in/out system, I believe we'll have to always keep at least * one buffer's worth of input. We would need this anyway in order to * pass input through to output (software monitoring). What about * looped recording? */ /* TODO: latency compensation? Does this really apply to us? (we're * not hosting plugins here) */ /* TODO: read/write data from/to disk in larger chunks to avoid * excessive seeking. 256k is supposedly the sweetspot. */ //float Disk_Stream::seconds_to_buffer = 5.0f; float Disk_Stream::seconds_to_buffer = 2.0f; // size_t Disk_Stream::disk_block_frames = 2048; Disk_Stream::Disk_Stream ( Track *th, float frame_rate, nframes_t nframes, int channels ) : _th( th ) { _frame = 0; _thread = 0; _terminate = false; _pending_seek = -1; printf( "nframes %lu\n", nframes ); _total_blocks = frame_rate * seconds_to_buffer / nframes; _nframes = nframes; size_t bufsize = _total_blocks * nframes * sizeof( sample_t ); for ( int i = channels; i--; ) _rb.push_back( jack_ringbuffer_create( bufsize ) ); sem_init( &_blocks, 0, _total_blocks ); // run(); } Disk_Stream::~Disk_Stream ( ) { /* it isn't safe to do all this with the RT thread running */ engine->lock(); _th = NULL; sem_destroy( &_blocks ); for ( int i = channels(); i--; ) jack_ringbuffer_free( _rb[ i ] ); engine->unlock(); } /** stop the IO thread, block until it finishes. */ void Disk_Stream::shutdown ( void ) { _terminate = true; /* try to wake the thread so it'll see that it's time to die */ block_processed(); if ( _thread ) pthread_join( _thread, NULL ); _terminate = false; } Audio_Sequence * Disk_Stream::track ( void ) { return (Audio_Sequence*)_th->track(); } /** start Disk_Stream thread */ void Disk_Stream::run ( void ) { if ( pthread_create( &_thread, NULL, &Disk_Stream::disk_thread, this ) != 0 ) /* error */; } /* to be called when the JACK buffer size changes. */ void Disk_Stream::resize ( nframes_t nframes ) { if ( nframes != _nframes ) /* FIXME: to something here! */; } /* static wrapper */ void * Disk_Stream::disk_thread ( void *arg ) { ((Disk_Stream*)arg)->disk_thread(); return NULL; } int Disk_Stream::buffer_percent ( void ) { int n; sem_getvalue( &_blocks, &n ); return 100 - (n * 100 / _total_blocks); }