/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ // #include "objects.H" /* #include */ /* #include */ /* #include */ #include "Timeline_Server.H" #include #include #include /* Timeline Server. The timeline server runs in its own thread and manages communication between the engine and any connected timeline editors. Its duties are as follows: * Listen for connections from Timeline Editors on a TCP port. * Accept 'do' messages from each connection, echoing the change to all others. * Keep global engine state in sync with recieved messages (in a lock-free manner) * Write do+undo messages to journal. * Translate "undo" command into the appropriate 'do' messages. */ #define TIMELINE_PORT 6100 void Timeline_Server::handle_new ( int s ) { printf( "new connection\n" ); } void Timeline_Server::handle_hang_up ( int s ) { printf( "hangup\n" ); } void Timeline_Server::handle_request ( int s, const char *buf, int l ) { printf( "request: %s", buf ); send( s, "fuckoff\n", strlen( "fuckoff\n" ), 0 ); }