/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "../Control_Sequence.H" #include "../Transport.H" // for ->frame #include "util/Thread.H" #include using std::list; /**********/ /* Engine */ /**********/ static inline float linear_interpolate ( float y1, float y2, float mu ) { // return y1 + mu * ( y2 - y1 ); return y1 * ( 1.0f - mu ) + y2 * mu; } static inline float sigmoid_interpolate ( float y1, float y2, float mu ) { return linear_interpolate( y1, y2, ( 1 - cos( mu * M_PI ) ) / 2 ); } /** fill buf with /nframes/ of interpolated control curve values * starting at /frame/ */ nframes_t Control_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes ) { THREAD_ASSERT( RT ); Control_Point *p2, *p1 = (Control_Point*)&_widgets.front(); nframes_t n = nframes; for ( list ::const_iterator i = _widgets.begin(); i != _widgets.end(); ++i, p1 = p2 ) { p2 = (Control_Point*)(*i); if ( p2->when() < frame ) continue; /* do incremental linear interpolation */ const nframes_t len = p2->when() - p1->when(); /* scale to -1.0 to 1.0 */ const float y1 = 1.0f - ( 2.0f * p1->control() ); const float y2 = 1.0f - ( 2.0f * p2->control() ); const nframes_t start = frame - p1->when(); const float incr = ( y2 - y1 ) / (float)len; float v = y1 + start * incr; for ( nframes_t i = start; i < len && n--; ++i, v += incr ) *(buf++) = v; } return nframes - n; } nframes_t Control_Sequence::process ( nframes_t nframes ) { THREAD_ASSERT( RT ); if ( _output->connected() ) /* don't waste CPU on disconnected ports */ { void *buf = _output->buffer( nframes ); return play( (sample_t*)buf, transport->frame, nframes ); } else return nframes; }