/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once // #include #include "Client.H" #include namespace JACK { class Port { jack_port_t *_port; char *_name; JACK::Client *_client; /* FIXME: reference count? */ /* /\* not permitted *\/ */ /* Port ( const Port &rhs ); */ /* Port & operator= ( const Port &rhs ); */ public: bool operator < ( const Port & rhs ) const; enum type_e { Output, Input }; static int max_name ( void ); Port ( JACK::Client *client, jack_port_t *port ); Port ( JACK::Client *client, const char *name, type_e dir ); Port ( JACK::Client *client, type_e dir, const char *base, int n, const char *type=0 ); Port ( JACK::Client *client, type_e dir, int n, const char *type=0 ); // Port ( ); ~Port ( ); Port ( const Port & rhs ); bool valid ( void ) const { return _port; } bool connected ( void ) const { return jack_port_connected( _port ); } type_e type ( void ) const; const char * name ( void ) const { return _name; } bool name ( const char *name ); bool name ( const char *base, int n, const char *type=0 ); nframes_t total_latency ( void ) const; nframes_t latency ( void ) const; void latency ( nframes_t frames ); bool activate ( void ); void shutdown ( void ); void write ( sample_t *buf, nframes_t nframes ); void read ( sample_t *buf, nframes_t nframes ); void *buffer ( nframes_t nframes ); void silence ( nframes_t nframes ); int connect ( const char *to ); int disconnect ( const char *from ); bool connected_to ( const char *to ); /* */ const char ** connections ( void ); bool connections ( const char **port_names ); void freeze ( void ); void thaw ( void ); private: type_e _direction; bool activate ( const char *name, type_e dir ); /* holds all we need to know about a jack port to recreate it on a new client */ struct freeze_state { const char **connections; char *name; freeze_state ( ) { connections = NULL; name = NULL; } ~freeze_state ( ) { if ( connections ) { free( connections ); connections = NULL; } if ( name ) { free( name ); } } }; freeze_state *_freezer; }; }