#pragma once /* enum { */ /* EMPTY, */ /* FULL, */ /* PARTIAL, */ /* CONTINUED, */ /* HIT, */ /* RING, */ /* SELECTED, */ /* LINE, */ /* PLAYHEAD */ /* }; */ /* canvas node states */ enum { /* real */ EMPTY, /* nothing */ FULL, /* dot or dash head */ PARTIAL, CONTINUED, /* dash tail */ /* virtual */ HIT, /* playhead hit */ LINE, /* beat line */ PLAYHEAD, SELECTED, MAX_STATE, }; #define MAX_REAL_STATE HIT #define STATE_MASK 0x0F #define STATE_FLAG_MASK (~ (STATE_MASK) ) /* flags */ enum { F_PLAYHEAD = 1 << 0, /* playhead is on item */ F_P1 = 1 << 1, F_P2 = 1 << 2, F_SELECTED = 1 << 3 /* item is selected */ }; /* shapes */ enum { CIRCLE, HALF_CIRCLE, SQUARE, DIAMOND, HEXAGON }; const int ruler_height = 14; void init_colors ( void ); int gui_draw_ruler ( int x, int y, int w, int div_w, int div, int ofs, int p1, int p2 ); int gui_draw_string ( int x, int y, int w, int h, int color, const char *s, bool draw ); void gui_draw_shape ( int x, int y, int w, int h, int bw, int shape, int state, int flags, int color ); void gui_clear_area ( int x, int y, int w, int h ); void gui_status ( const char *fmt, ... );