/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include #include #include #include #include "transport.H" #include "common.h" #include "const.h" extern jack_client_t *client; /* FIXME: use JackSyncCallback instead? (sync-callback) */ Transport transport; static volatile bool _done; /** callback for when we're Timebase Master, mostly taken from * transport.c in Jack's example clients. */ /* FIXME: there is a subtle interaction here between the tempo and * JACK's buffer size. Inflating ticks_per_beat (as jack_transport * does) diminishes the effect of this correlation, but does not * eliminate it... This is caused by the accumulation of a precision * error, and all timebase master routines I've examined appear to * suffer from this same tempo distortion (and all use the magic * number of 1920 ticks_per_beat in an attempt to reduce the magnitude * of the error. Currently, we keep this behaviour. */ void Transport::timebase ( jack_transport_state_t, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void * ) { if ( new_pos || ! _done ) { pos->valid = JackPositionBBT; pos->beats_per_bar = transport._master_beats_per_bar; pos->ticks_per_beat = 1920.0; /* magic number means what? */ pos->beat_type = transport._master_beat_type; pos->beats_per_minute = transport._master_beats_per_minute; double wallclock = (double)pos->frame / (pos->frame_rate * 60); unsigned long abs_tick = wallclock * pos->beats_per_minute * pos->ticks_per_beat; unsigned long abs_beat = abs_tick / pos->ticks_per_beat; pos->bar = abs_beat / pos->beats_per_bar; pos->beat = abs_beat - (pos->bar * pos->beats_per_bar) + 1; pos->tick = abs_tick - (abs_beat * pos->ticks_per_beat); pos->bar_start_tick = pos->bar * pos->beats_per_bar * pos->ticks_per_beat; pos->bar++; _done = true; } else { pos->tick += nframes * pos->ticks_per_beat * pos->beats_per_minute / (pos->frame_rate * 60); while ( pos->tick >= pos->ticks_per_beat ) { pos->tick -= pos->ticks_per_beat; if ( ++pos->beat > pos->beats_per_bar ) { pos->beat = 1; ++pos->bar; pos->bar_start_tick += pos->beats_per_bar * pos->ticks_per_beat; } } } } Transport::Transport ( void ) { _master_beats_per_bar = 4; _master_beat_type = 4; _master_beats_per_minute = 120; _done = false; } void Transport::poll ( void ) { jack_transport_state_t ts; jack_position_t pos; ts = jack_transport_query( client, &pos ); rolling = ts == JackTransportRolling; valid = pos.valid & JackPositionBBT; bar = pos.bar; beat = pos.beat; tick = pos.tick; /* bars and beats start at 1.. */ pos.bar--; pos.beat--; /* FIXME: these probably shouldn't be called from the RT thread... Anyway, it happens infrequently. */ if ( pos.beats_per_minute != beats_per_minute ) signal_tempo_change( pos.beats_per_minute ); if ( pos.beats_per_bar != beats_per_bar ) signal_bpb_change( pos.beats_per_bar ); if ( pos.beat_type != beat_type ) signal_beat_change( pos.beat_type ); ticks_per_beat = pos.ticks_per_beat; beats_per_bar = pos.beats_per_bar; beat_type = pos.beat_type; beats_per_minute = pos.beats_per_minute; frame = pos.frame; frame_rate = pos.frame_rate; /* FIXME: this only needs to be calculated if bpm or framerate changes */ { const double frames_per_beat = frame_rate * 60 / beats_per_minute; frames_per_tick = frames_per_beat / (double)PPQN; ticks_per_period = nframes / frames_per_tick; } tick_t abs_tick = (pos.bar * pos.beats_per_bar + pos.beat) * pos.ticks_per_beat + pos.tick; // tick_t abs_tick = pos.bar_start_tick + (pos.beat * pos.ticks_per_beat) + pos.tick; /* scale Jack's ticks to our ticks */ const double pulses_per_tick = PPQN / pos.ticks_per_beat; ticks = abs_tick * pulses_per_tick; tick = tick * pulses_per_tick; ticks_per_beat = PPQN; } void Transport::start ( void ) { MESSAGE( "Starting transport" ); jack_transport_start( client ); } void Transport::stop ( void ) { MESSAGE( "Stopping transport" ); jack_transport_stop( client ); } void Transport::toggle ( void ) { if ( rolling ) stop(); else start(); } void Transport::locate ( tick_t ticks ) { jack_nframes_t frame = trunc( ticks * transport.frames_per_tick ); MESSAGE( "Relocating transport to %lu, %lu", ticks, frame ); jack_transport_locate( client, frame ); } void Transport::set_beats_per_minute ( double n ) { _master_beats_per_minute = n; _done = false; } void Transport::set_beats_per_bar ( int n ) { if ( n < 2 ) return; _master_beats_per_bar = n; _done = false; } void Transport::set_beat_type ( int n ) { if ( n < 4 ) return; _master_beat_type = n; _done = false; }