/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include #include #include #include #include #include "Scalebar.H" /* FIXME: this class needs a lot of cleaning up. Too many public * members etc. */ /* #include "Audio_File.H" // just for nframes_t */ #include "types.h" #include #include class Timeline; extern Timeline *timeline; #include "Sequence.H" class Tempo_Sequence; class Time_Sequence; class Ruler_Sequence; class Track; // disables double-buffering to make unnecessary redrawing more apparent // #define DEBUG_TIMELINE_DRAWING #ifndef DEBUG_TIMELINE_DRAWING #include #else #include #define Fl_Overlay_Window Fl_Single_Window #define redraw_overlay() #endif struct Rectangle { int x; int y; int w; int h; Rectangle ( ) : x( 0 ), y( 0 ), w( 0 ), h( 0 ) {} Rectangle ( int X, int Y, int W, int H ) : x( X ), y( Y ), w( W ), h( H ) {} }; #include "Engine.H" // for sample_rate() // class Engine; #include "RWLock.H" class Timeline : public Fl_Overlay_Window, public RWLock { static void draw_clip ( void * v, int X, int Y, int W, int H ); int _old_xposition; int _old_yposition; Rectangle _selection; Fl_Scroll *scroll; Fl_Pack *tracks; Fl_Pack *rulers; Scalebar *hscroll; Fl_Scrollbar *vscroll; void adjust_vscroll ( void ); static void cb_scroll ( Fl_Widget *w, void *v ); void cb_scroll ( Fl_Widget *w ); int _fpp; /* frames per pixel, power of two */ nframes_t _length; nframes_t p1, p2; /* cursors */ public: enum snap_e { Bars, Beats, None }; static bool draw_with_measure_lines; static snap_e snap_to; static bool snap_magnetic; static bool follow_playhead; Tempo_Sequence *tempo_track; Time_Sequence *time_track; Ruler_Sequence *ruler_track; nframes_t xoffset; int _yposition; Timeline ( int X, int Y, int W, int H, const char *L=0 ); nframes_t fpp ( void ) const { return 1 << _fpp; } nframes_t length ( void ) const { return _length; } nframes_t sample_rate ( void ) const { return engine->sample_rate(); } int ts_to_x( nframes_t ts ) const { return ts >> _fpp; } nframes_t x_to_ts ( int x ) const { return x << _fpp; } float beats_per_minute ( nframes_t when ) const; int beats_per_bar ( nframes_t when ) const; void beats_per_minute ( nframes_t when, float bpm ); int nearest_line ( int ix ); void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color ); void draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color ); void draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT ); void xposition ( int X ); void yposition ( int Y ); void draw_cursor ( nframes_t frame, Fl_Color color ); void draw_playhead ( void ); void redraw_playhead ( void ); void resize ( int X, int Y, int W, int H ); void draw ( void ); void draw_overlay ( void ); int handle ( int m ); static void update_cb ( void *arg ); void select( const Rectangle &r ); void delete_selected ( void ); void select_none ( void ); void add_track ( Track *track ); void remove_track ( Track *track ); int total_input_buffer_percent ( void ); int total_output_buffer_percent ( void ); bool record ( void ); void stop ( void ); void zoom ( float secs ); void zoom_in ( void ); void zoom_out ( void ); private: friend class Engine; // FIXME: only Engine::process() needs to be friended.x Track * track_by_name ( const char *name ); char * get_unique_track_name ( const char *name ); /* Engine */ nframes_t process ( nframes_t nframes ); void seek ( nframes_t frame ); int seek_pending ( void ); };