/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "Engine.H" #include "../Transport.H" #include "../Timeline.H" // for process() #include "../Sequence_Widget.H" // for BBT and position info. /* This is the home of the JACK process callback */ #include "const.h" #include "util/debug.h" #include "util/Thread.H" Engine::Engine ( ) : _thread( "RT" ) { _buffers_dropped = 0; } Engine::~Engine ( ) { /* We have to deactivate here in order to avoid our process callback is being invoked after we're already destroyed, but before the base class is */ deactivate(); } /*************/ /* Callbacks */ /*************/ /* THREAD: RT */ /** This is the jack xrun callback */ int Engine::xrun ( void ) { return 0; } /* THREAD: RT */ void Engine::freewheel ( bool starting ) { if ( starting ) DMESSAGE( "entering freewheeling mode" ); else DMESSAGE( "leaving freewheeling mode" ); } /* THREAD: RT (non-RT) */ int Engine::buffer_size ( nframes_t nframes ) { timeline->resize_buffers( nframes ); return 0; } /* THREAD: RT */ /** This is the jack slow-sync callback. */ int Engine::sync ( jack_transport_state_t state, jack_position_t *pos ) { static bool seeking = false; switch ( state ) { case JackTransportStopped: /* new position requested */ /* JACK docs lie. This is only called when the transport is *really* stopped, not when starting a slow-sync cycle */ transport->frame = pos->frame; return 1; case JackTransportStarting: /* this means JACK is polling slow-sync clients */ { if ( ! seeking ) { request_locate( pos->frame ); seeking = true; } bool r = true; if ( timeline ) r = timeline->seek_pending(); if ( ! r ) seeking = false; return ! seeking; } case JackTransportRolling: /* JACK's timeout has expired */ /* FIXME: what's the right thing to do here? */ // request_locate( pos->frame ); return 1; // return transport->frame == pos->frame; break; default: printf( "unknown transport state.\n" ); } return 0; } /* THREAD: RT */ void Engine::timebase ( jack_transport_state_t, jack_nframes_t, jack_position_t *pos, int ) { position_info pi = timeline->solve_tempomap( pos->frame ); pos->valid = JackPositionBBT; pos->beats_per_bar = pi.beats_per_bar; pos->beat_type = pi.beat_type; pos->beats_per_minute = pi.tempo; pos->bar = pi.bbt.bar + 1; pos->beat = pi.bbt.beat + 1; pos->tick = pi.bbt.tick; pos->ticks_per_beat = 1920.0; /* FIXME: wrong place for this */ /* FIXME: fill this in */ pos->bar_start_tick = 0; } /* THREAD: RT */ int Engine::process ( nframes_t nframes ) { /* FIXME: wrong place for this */ _thread.set( "RT" ); transport->poll(); if ( freewheeling() ) { /* freewheeling mode/export. We're actually running non-RT. Assume that everything is quiescent, locking is unecessary and do I/O synchronously */ if ( timeline ) timeline->process( nframes ); /* because we're going faster than realtime. */ timeline->wait_for_buffers(); } else { if ( ! trylock() ) { /* the data structures we need to access here (tracks and * their ports, but not track contents) may be in an * inconsistent state at the moment. Just punt and drop this * buffer. */ ++_buffers_dropped; return 0; } /* handle chicken/egg problem */ if ( timeline ) /* this will initiate the process() call graph for the various * number and types of tracks, which will in turn send data out * the appropriate ports. */ timeline->process( nframes ); unlock(); } return 0; } /* TRHEAD: RT */ void Engine::thread_init ( void ) { _thread.set( "RT" ); } /* THREAD: RT */ void Engine::shutdown ( void ) { } void Engine::request_locate ( nframes_t frame ) { if ( timeline ) timeline->seek( frame ); }