/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "Sequence_Widget.H" #include list Sequence_Widget::_selection; Sequence_Widget * Sequence_Widget::_current = NULL; Sequence_Widget * Sequence_Widget::_pushed = NULL; Sequence_Widget * Sequence_Widget::_belowmouse = NULL; Fl_Color Sequence_Widget::_selection_color = FL_MAGENTA; void Sequence_Widget::get ( Log_Entry &e ) const { e.add( ":start", _r->start ); // e.add( ":offset", _r->offset ); // e.add( ":length", _r->length ); e.add( ":sequence", _sequence ); e.add( ":selected", selected() ); } void Sequence_Widget::set ( Log_Entry &e ) { for ( int i = 0; i < e.size(); ++i ) { const char *s, *v; e.get( i, &s, &v ); if ( ! strcmp( s, ":start" ) ) _r->start = atoll( v ); // else if ( ! strcmp( s, ":offset" ) ) // _r->offset = atoll( v ); // else if ( ! strcmp( s, ":length" ) ) // _r->length = atoll( v ); else if ( ! strcmp( s, ":selected" ) ) { if ( atoi( v ) ) select(); else deselect(); } else if ( ! strcmp( s, ":sequence" ) ) { int i; sscanf( v, "%X", &i ); Sequence *t = (Sequence*)Loggable::find( i ); assert( t ); t->add( this ); } // else // e.erase( i ); } if ( _sequence ) _sequence->redraw(); } /** set position of widget on the timeline. */ void Sequence_Widget::start ( nframes_t where ) { /* this is pretty complicated because of selection and snapping */ if ( ! selected() ) { redraw(); _r->start = where; } else { if ( this != Sequence_Widget::_current ) return; long d = where - _r->start; if ( d < 0 ) { /* first, make sure we stop at 0 */ nframes_t m = (nframes_t)-1; for ( list ::iterator i = _selection.begin(); i != _selection.end(); ++i ) m = min( m, (*i)->_r->start ); d = 0 - d; if ( m <= (nframes_t)d ) d = m; for ( list ::iterator i = _selection.begin(); i != _selection.end(); ++i ) { (*i)->redraw(); (*i)->_r->start -= d; } } else { /* TODO: do like the above and disallow wrapping */ for ( list ::iterator i = _selection.begin(); i != _selection.end(); ++i ) { (*i)->redraw(); (*i)->_r->start += d; } } } } void Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color ) { int X, Y; X = x(); Y = y(); /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */ if ( ! (align & FL_ALIGN_INSIDE) ) { if ( align & FL_ALIGN_RIGHT ) { X += abs_w(); align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT); } if ( align & FL_ALIGN_BOTTOM ) { Y += h(); align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP); } } Fl_Label lab; lab.color = color; // lab.type = FL_SHADOW_LABEL; lab.type = FL_NORMAL_LABEL; lab.value = label; lab.font = FL_HELVETICA; lab.size = 14; int lw = 0, lh = 0; fl_font( lab.font, lab.size ); fl_measure( lab.value, lw, lh ); int W = w(); int H = h(); if ( align & FL_ALIGN_INSIDE ) { X += Fl::box_dx( box() ); Y += Fl::box_dy( box() ); W -= Fl::box_dw( box() ); H -= Fl::box_dh( box() ); } if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H ); int dx = 0; /* adjust for scrolling */ if ( abs_x() < scroll_x() ) dx = min( 32767, scroll_x() - abs_x() ); // const Fl_Boxtype b = FL_ROUND_UP_BOX; const Fl_Boxtype b = FL_ROUNDED_BOX; const int bx = Fl::box_dx( b ) + 1; const int bw = Fl::box_dw( b ) + 1; if ( align & FL_ALIGN_BOTTOM ) fl_draw_box( b, X - dx - bx, Y + H - lh, lw + bw, lh, FL_GRAY ); else if ( align == FL_ALIGN_LEFT ) fl_draw_box( b, X - dx, Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY ); else if ( align & FL_ALIGN_TOP ) fl_draw_box( b, X - dx - bx + ((W >> 1) - (lw >> 1)), Y + ((H >> 1) - (lh >> 1)), lw + bw, lh, FL_GRAY ); // lab.draw( X - dx, Y, W, H, align ); fl_color( color ); fl_draw( label, ( X - dx ) + bx, Y, W, H, align ); if ( align & FL_ALIGN_CLIP ) fl_pop_clip(); } int Sequence_Widget::dispatch ( int m ) { Sequence_Widget::_current = this; if ( selected() ) { Loggable::block_start(); int r = 0; for ( list ::iterator i = _selection.begin(); i != _selection.end(); i++ ) if ( *i != this ) r |= (*i)->handle( m ); r |= handle( m ); Loggable::block_end(); return r; } else return handle( m ); } void Sequence_Widget::draw ( void ) { draw_box(); } void Sequence_Widget::draw_box ( void ) { fl_draw_box( box(), x(), y(), w(), h(), selected() ? FL_MAGENTA : _box_color ); } /* base hanlde just does basic dragging */ int Sequence_Widget::handle ( int m ) { int X = Fl::event_x(); int Y = Fl::event_y(); Logger _log( this ); switch ( m ) { case FL_ENTER: fl_cursor( FL_CURSOR_HAND ); return 1; case FL_LEAVE: fl_cursor( sequence()->cursor() ); return 1; case FL_PUSH: { /* deletion */ if ( Fl::event_state() & FL_CTRL && Fl::event_button3() ) { redraw(); sequence()->queue_delete( this ); return 1; } else if ( Fl::event_button1() ) return 1; return 0; } case FL_RELEASE: if ( _drag ) { end_drag(); _log.release(); } fl_cursor( FL_CURSOR_HAND ); return 1; case FL_DRAG: { if ( ! _drag ) { begin_drag ( Drag( x() - X, y() - Y, x_to_offset( X ) ) ); _log.hold(); } fl_cursor( FL_CURSOR_MOVE ); redraw(); { const nframes_t of = timeline->x_to_offset( X ); if ( of >= _drag->start ) start( of - _drag->start ); else start( 0 ); if ( Sequence_Widget::_current == this ) sequence()->snap( this ); } if ( X >= sequence()->x() + sequence()->w() || X <= sequence()->x() ) { /* this drag needs to scroll */ nframes_t pos = timeline->xoffset; nframes_t d = timeline->x_to_ts( 100 ); if ( X <= sequence()->x() ) { if ( pos > d ) pos -= d; else pos = 0; } else pos += d; timeline->xposition( timeline->ts_to_x( pos ) ); /* FIXME: why isn't this enough? */ // sequence()->redraw(); timeline->redraw(); } return 1; } default: return 0; } }