/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ /* TODO: What if we solve the continuous-modification/sync issue by making a copy of the 'pushed' widget, and operating on that instead (hiding the original), then when the widget is released, copy its data into the original? */ #include "Sequence_Widget.H" list Sequence_Widget::_selection; Sequence_Widget * Sequence_Widget::_current = NULL; Sequence_Widget * Sequence_Widget::_pushed = NULL; Sequence_Widget * Sequence_Widget::_belowmouse = NULL; void Sequence_Widget::draw_label ( const char *label, Fl_Align align, Fl_Color color ) { int X, Y; X = x(); Y = y(); /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */ if ( ! (align & FL_ALIGN_INSIDE) ) { if ( align & FL_ALIGN_RIGHT ) { X += w(); align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT); } if ( align & FL_ALIGN_BOTTOM ) { Y += h(); align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP); } } Fl_Label lab; lab.color = color; // lab.type = FL_SHADOW_LABEL; lab.type = FL_ENGRAVED_LABEL; lab.value = label; lab.font = FL_HELVETICA; lab.size = 14; int lw, lh; fl_font( lab.font, lab.size ); fl_measure( lab.value, lw, lh ); int W = w(); int H = h(); if ( align & FL_ALIGN_INSIDE ) { X += Fl::box_dx( box() ); Y += Fl::box_dy( box() ); W -= Fl::box_dw( box() ); H -= Fl::box_dh( box() ); } if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H ); int dx = 0; if ( abs_x() < scroll_x() ) dx = min( 32767, scroll_x() - abs_x() ); { const Fl_Boxtype b = FL_ROUND_UP_BOX; const int bx = Fl::box_dx( b ); const int bw = Fl::box_dw( b ); if ( align & FL_ALIGN_BOTTOM ) fl_draw_box( b, X - dx - bx, Y + H - lh, lw + bw, lh, FL_GRAY ); else if ( align & FL_ALIGN_LEFT ) fl_draw_box( b, X - dx, Y, lw + bw, lh, FL_GRAY ); else fl_draw_box( b, X - dx - bx + ((W / 2) - (lw / 2)), Y + ((H / 2) - (lh / 2)), lw + bw, lh, FL_GRAY ); } lab.draw( X - dx, Y, W, H, align ); if ( align & FL_ALIGN_CLIP ) fl_pop_clip(); } int Sequence_Widget::dispatch ( int m ) { Sequence_Widget::_current = this; if ( selected() ) { Loggable::block_start(); int r = 0; for ( list ::iterator i = _selection.begin(); i != _selection.end(); i++ ) if ( *i != this ) r |= (*i)->handle( m ); r |= handle( m ); Loggable::block_end(); return r; } else return handle( m ); } /* base hanlde just does basic dragging */ int Sequence_Widget::handle ( int m ) { int X = Fl::event_x(); int Y = Fl::event_y(); Logger _log( this ); switch ( m ) { case FL_ENTER: fl_cursor( FL_CURSOR_HAND ); return 1; case FL_LEAVE: fl_cursor( FL_CURSOR_DEFAULT ); return 1; case FL_PUSH: { /* deletion */ if ( Fl::event_state() & FL_CTRL && Fl::event_button3() ) { redraw(); _track->queue_delete( this ); return 1; } else if ( Fl::event_button1() ) return 1; return 0; } case FL_RELEASE: if ( _drag ) { end_drag(); _log.release(); } fl_cursor( FL_CURSOR_HAND ); return 1; case FL_DRAG: case FL_DND_DRAG: { if ( ! _drag ) { begin_drag ( Drag( x() - X, y() - Y ) ); _log.hold(); } fl_cursor( FL_CURSOR_MOVE ); const int ox = _drag->x; redraw(); if ( timeline->ts_to_x( timeline->xoffset ) + ox + X > _track->x() ) { int nx = (ox + X) - _track->x(); // _r->offset = timeline->x_to_ts( nx ) + timeline->xoffset; offset( timeline->x_to_ts( nx ) + timeline->xoffset ); if ( Sequence_Widget::_current == this ) _track->snap( this ); } if ( X >= _track->x() + _track->w() || X <= _track->x() ) { /* this drag needs to scroll */ nframes_t pos = timeline->xoffset; nframes_t d = timeline->x_to_ts( 100 ); if ( X <= _track->x() ) { if ( pos > d ) pos -= d; else pos = 0; } else pos += d; timeline->xposition( timeline->ts_to_x( pos ) ); _track->redraw(); } return 1; } default: return 0; } }