/**********************************************************************************/ /* Copyright (C) 2007,2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ; */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software ; */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /**********************************************************************************/ #include #include #include "non.H" // #include "gui/input.H" #include "gui/ui.H" #include "jack.H" #include "lash.H" #include "pattern.H" #include "phrase.H" Canvas *pattern_c, *phrase_c, *trigger_c; sequence *playlist; global_settings config; song_settings song; Lash lash; /* default to pattern mode */ UI *ui; void quit ( void ) { /* clean up, only for valgrind's sake */ delete ui; delete pattern_c; delete phrase_c; delete trigger_c; midi_all_sound_off(); // wait for it... sleep( 1 ); midi_shutdown(); MESSAGE( "Your fun is over" ); exit( 0 ); } void init_song ( void ) { song.filename = NULL; song.dirty = false; pattern_c->grid( NULL ); phrase_c->grid( NULL ); playlist->reset(); playlist->insert( 0, 1 ); pattern_c->grid( new pattern ); phrase_c->grid( new phrase ); } void handle_midi_input ( void ) { midievent *e; while ( ( e = midi_input_event( PERFORMANCE ) ) ) { pattern::record_event( e ); delete e; } } bool load_song ( const char *name ) { MESSAGE( "loading song \"%s\"", name ); pattern_c->grid( NULL ); phrase_c->grid( NULL ); if ( ! playlist->load( name ) ) { WARNING( "failed to load song file" ); return false; } pattern_c->grid( pattern::pattern_by_number( 1 ) ); phrase_c->grid( phrase::phrase_by_number( 1 ) ); song.filename = strdup( name ); // TODO: signal song loaded. return true; } bool save_song ( const char *name ) { playlist->save( name ); song.filename = strdup( name ); song.dirty = false; return true; } int main ( int argc, char **argv ) { config.follow_playhead = true; config.record_mode = MERGE; song.play_mode = PATTERN; song.random.feel = 8; song.random.probability = 0.33; printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT ); playlist = new sequence; pattern_c = new Canvas; phrase_c = new Canvas; trigger_c = new Canvas; init_song(); if ( ! lash.init( &argc, &argv ) ) WARNING( "error initializing LASH" ); if ( argc > 1 ) { /* maybe a filename on the commandline */ load_song( argv[1] ); } if ( ! midi_init() ) ASSERTION( "Could not initialize MIDI system! (is Jack running and with MIDI ports enabled?)" ); MESSAGE( "Initializing GUI" ); init_colors(); ui = new UI; ui->run(); return 0; }