/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "Disk_Stream.H" #include "Track_Header.H" #include "Audio_Track.H" #include "Port.H" #include "Engine.H" // for locking. /**********/ /* Engine */ /**********/ /* A Disk_Stream uses a separate I/O thread to stream a track's regions from disk into a ringbuffer to be processed by the RT thread (or vice-versa). The I/O thread syncronizes access with the user thread via the Timeline mutex. The size of the buffer (in seconds) must be set before any Disk_Stream objects are created; that is, at startup time. The default is 5 seconds, which may or may not be excessive depending on various external factors. */ /* FIXME: handle termination of IO thread in destructor */ /* FIXME: deal with (jack) buffer size changes */ /* FIXME: needs error handling everywhere! */ /* TODO: handle capture too. For this to work with some kind of * punch-in/out system, I believe we'll have to always keep at least * one buffer's worth of input. We would need this anyway in order to * pass input through to output (software monitoring). What about * looped recording? */ /* TODO: latency compensation? Does this really apply to us? (we're * not hosting plugins here) */ /* TODO: read/write data from/to disk in larger chunks to avoid * excessive seeking. 256k is supposedly the sweetspot. */ float Disk_Stream::seconds_to_buffer = 5.0f; // size_t Disk_Stream::disk_block_frames = 2048; Disk_Stream::Disk_Stream ( Track_Header *th, float frame_rate, nframes_t nframes, int channels ) : _th( th ) { _frame = 0; _thread = 0; _terminate = false; _pending_seek = -1; printf( "nframes %lu\n", nframes ); _total_blocks = frame_rate * seconds_to_buffer / nframes; _nframes = nframes; size_t bufsize = _total_blocks * nframes * sizeof( sample_t ); /* const int blocks = 64; */ /* const size_t bufsize = (blocks * (nframes * sizeof( sample_t ))) + sizeof( sample_t ); */ for ( int i = channels; i--; ) _rb.push_back( jack_ringbuffer_create( bufsize ) ); sem_init( &_blocks, 0, _total_blocks ); run(); } Disk_Stream::~Disk_Stream ( ) { /* stop the IO thread */ _terminate = true; pthread_join( _thread, NULL ); /* it isn't safe to do all this with the RT thread running */ engine->lock(); _th = NULL; sem_destroy( &_blocks ); for ( int i = channels(); i--; ) jack_ringbuffer_free( _rb[ i ] ); engine->unlock(); } Audio_Track * Disk_Stream::track ( void ) { return (Audio_Track*)_th->track(); } /** start Disk_Stream thread */ void Disk_Stream::run ( void ) { if ( pthread_create( &_thread, NULL, &Disk_Stream::io_thread, this ) != 0 ) /* error */; } /* to be called when the JACK buffer size changes. */ void Disk_Stream::resize ( nframes_t nframes ) { if ( nframes != _nframes ) /* FIXME: to something here! */; } bool Disk_Stream::seek_pending ( void ) { return _pending_seek != (nframes_t)-1; } /* THREAD: RT */ /** request that the IO thread perform a seek and rebuffer. This is called for each Disk_Stream whenever the RT thread determines that the transport has jumped to a new position. This is called *before* process. */ void Disk_Stream::seek ( nframes_t frame ) { printf( "requesting seek\n" ); if ( seek_pending() ) printf( "seek error, attempt to seek while seek is pending\n" ); _pending_seek = frame; /* flush buffers */ for ( int i = channels(); i--; ) jack_ringbuffer_read_advance( _rb[ i ], jack_ringbuffer_read_space( _rb[ i ] ) ); /* dirty hack... reset the semaphore. Should we just call sem_init * again instead? */ /* sem_init( &_blocks, 0, _total_blocks ); */ int n; sem_getvalue( &_blocks, &n ); n = _total_blocks - n; while ( n-- ) sem_post( &_blocks ); } /* void */ /* DIsk_Stream::shutdown ( void ) */ /* { */ /* pthread_join( &_thread, NULL ); */ /* } */ /* static wrapper */ void * Disk_Stream::io_thread ( void *arg ) { ((Disk_Stream*)arg)->io_thread(); return NULL; } /* THREAD: IO */ /** read /nframes/ from the attached track into /buf/ */ void Disk_Stream::read_block ( sample_t *buf, nframes_t nframes ) { memset( buf, 0, nframes * sizeof( sample_t ) * channels() ); /* stupid chicken/egg */ if ( ! timeline ) return; // printf( "IO: attempting to read block @ %lu\n", _frame ); if ( ! track() ) { // _frame += _nframes; return; } timeline->rdlock(); if ( track()->play( buf, _frame, nframes, channels() ) ) _frame += nframes; else /* error */; timeline->unlock(); } int Disk_Stream::output_buffer_percent ( void ) { int n; sem_getvalue( &_blocks, &n ); return 100 - (n * 100 / _total_blocks); } /* THREAD: IO */ void Disk_Stream::io_thread ( void ) { printf( "IO thread running...\n" ); /* buffer to hold the interleaved data returned by the track reader */ sample_t *buf = new sample_t[ _nframes * channels() ]; /* buffer for a single channel */ sample_t *cbuf = new sample_t[ _nframes ]; const size_t block_size = _nframes * sizeof( sample_t ); while ( wait_for_block() ) { // printf( "IO: RT thread is ready for more data...\n" ); // printf( "IO: disk buffer is %3d%% full\r", output_buffer_percent() ); // lock(); // for seeking if ( seek_pending() ) { printf( "performing seek\n" ); _frame = _pending_seek; _pending_seek = -1; /* finish flushing the buffer */ /* for ( int i = channels(); i-- ) */ /* jack_ringbuffer_write_advance( _rb[ i ], jack_ringbuffer_write_space( _rb[ i ] ) ); */ } /* FIXME: should we not read from disk in larger-than-JACK-buffer blocks? */ read_block( buf, _nframes ); // unlock(); // for seeking /* deinterleave the buffer and stuff it into the per-channel ringbuffers */ for ( int i = channels(); i--; ) { int k = 0; for ( unsigned int j = i; k < _nframes; j += channels() ) cbuf[ k++ ] = buf[ j ]; while ( jack_ringbuffer_write_space( _rb[ i ] ) < block_size ) { printf( "IO: disk buffer overrun!\n" ); /* FIXME: is this *really* the right thing to do? */ usleep( 2000 ); } jack_ringbuffer_write( _rb[ i ], (char*)cbuf, block_size ); } } printf( "IO thread terminating.\n" ); delete[] buf; delete[] cbuf; } /* THREAD: RT */ /** take a single block from the ringbuffers and send it out the * attached track's ports */ nframes_t Disk_Stream::process ( nframes_t nframes ) { const size_t block_size = nframes * sizeof( sample_t ); // printf( "process: %lu %lu %lu\n", _frame, _frame + nframes, nframes ); for ( int i = channels(); i--; ) { void *buf = _th->output[ i ].buffer( nframes ); if ( jack_ringbuffer_read( _rb[ i ], (char*)buf, block_size ) < block_size ) { printf( "RT: buffer underrun (disk can't keep up).\n" ); memset( buf, 0, block_size ); /* FIXME: we need to resync somehow */ } /* /\* testing. *\/ */ /* FILE *fp = fopen( "testing.au", "a" ); */ /* fwrite( buf, block_size, 1, fp ); */ /* fclose( fp ); */ } block_processed(); /* FIXME: bogus */ return nframes; }