/*******************************************************************************/ /* Copyright (C) 2007-2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "pattern.H" #include "non.H" #include "common.h" #include "smf.H" #include "jack.H" #include "transport.H" event_list pattern::_recorded_events; vector pattern::_patterns; int pattern::_solo; int pattern::_pattern_recording; signal pattern::signal_create_destroy; pattern::pattern ( void ) { viewport.h = 32; viewport.w = 32; _draw_shape = CIRCLE; _channel = _port = 0; _ppqn = 4; _bpb = 4; _note = 8; _queued = -1; int _bars = 2; // we need to reinitalize this. data *d = const_cast< data * >( _rd ); d->length = x_to_ts( _bpb * _ppqn * _bars ); // mapping.open( Mapping::INSTRUMENT, "Default" ); mapping.open( Mapping::SCALE, "Major" ); _add(); char *s; asprintf( &s, "Pattern %d", number() ); name( s ); } void pattern::_add ( void ) { // keep track of all the patterns pattern::_patterns.push_back( this ); _number = patterns(); signal_create_destroy(); } pattern::~pattern ( void ) { DMESSAGE( "deleting pattern %d", number() ); signal_create_destroy(); } /* copy constructor */ pattern::pattern ( const pattern &rhs ) : Grid( rhs ) { _note = rhs._note; _port = rhs._port; _channel = rhs._channel; mapping = rhs.mapping; _add(); } pattern * pattern::clone ( void ) { return new pattern( *this ); } /******************/ /* Static methods */ /******************/ int pattern::solo ( void ) { return pattern::_solo; } int pattern::patterns ( void ) { return pattern::_patterns.size(); } // this is the static one pattern * pattern::pattern_by_number ( int n ) { if ( n <= patterns() && n > 0 ) { return pattern::_patterns[ n - 1 ]; } return NULL; } /** delete all patterns in preparation for a reload */ void pattern::reset ( void ) { for ( int n = pattern::patterns(); n-- ; ) { delete pattern::_patterns.back(); pattern::_patterns.pop_back(); } } /* records a MIDI event into a temporary buffer. It'll only be * permanently added to pattern after recording stops or the pattern * loops. */ void pattern::record_event ( const midievent *me ) { /* set the events aside in a dedicated list--the recording pattern * will decide what to do with them the next time around the * loop */ /* FIXME: how does the pattern decide when to loop? It seems reasonable that /merge/ and /replace/ modes should be bound to the previous pattern length, but what about "NEW" mode? Should it just use this entire list as a new pattern (of whatever length) when recording is halted? */ event *e = new event; *e = *me; pattern::_recorded_events.append( e ); record_mode_e mode = config.record_mode; if ( mode == OVERWRITE || mode == LAYER ) { pattern *p = pattern::recording(); if ( ! p->_cleared ) { if ( mode == LAYER ) { p->record_stop(); p = p->clone(); p->record( 0 ); } p->clear(); p->_cleared = true; } mode = MERGE; } /* let's fill in the pattern 'live' in merge mode. looks a little complicated because we have to wait for a note-off before it's safe to insert */ if ( mode == MERGE || mode == NEW ) { pattern *p = pattern::recording(); p->lock(); event_list *el = &pattern::_recorded_events; if ( e->is_note_off() ) { event *off = e; for ( event *on = el->last(); on; on = on->prev() ) { if ( on->is_note_on() && on->is_same_note( off ) ) // && // *on < *e ) { el->unlink( on ); el->unlink( off ); tick_t duration = off->timestamp() - on->timestamp(); /* place within loop */ on->timestamp( ( on->timestamp() - p->_start ) % p->_rw->length ); on->link( off ); on->note_duration( duration ); p->_rw->events.mix( on ); break; } } } else if ( ! e->is_note_on() ) { // if ( ! filter ) e->timestamp( e->timestamp() % p->_rw->length ); el->unlink( e ); p->_rw->events.insert( e ); } p->_suspend_update = true; p->unlock(); p->_suspend_update = false; } } pattern * pattern::recording ( void ) { return pattern::pattern_by_number( pattern::_pattern_recording ); } /*******************/ /* Virtual Methods */ /*******************/ /* allows us to create a new pattern/phrase from a base class pointer */ pattern * pattern::create ( void ) { return new pattern; } pattern * pattern::by_number ( int n ) const { return pattern::pattern_by_number( n ); } void pattern::put ( int x, int y, tick_t l ) { l = l ? l : PPQN * 4 / _note; Grid::put( x, y, l ); if ( ! transport.rolling ) { /* echo note */ midievent e; e.status( event::NOTE_ON ); e.channel( _channel ); e.timestamp( l ); e.note( y_to_note( y ) ); e.note_velocity( 64 ); midi_output_immediate_event ( _port, &e ); } } const char * pattern::row_name ( int r ) const { return mapping.note_name( y_to_note( r ) ); } void pattern::draw_row_names ( Canvas *c ) const { for ( int y = 128; y-- ; ) c->draw_row_name( y, mapping.note_name( y_to_note( y ) ), mapping.velocity( y_to_note( y ) ) ); } void pattern::trigger ( tick_t start, tick_t end ) { ASSERT( start <= end, "programming error: invalid loop trigger! (%lu-%lu)", start, end ); _start = start; _end = end; _index = 0; } /* trigger forever */ void pattern::trigger ( void ) { trigger( transport.frame / transport.frames_per_tick, -1 ); } void pattern::stop ( void ) const { _playing = false; _start = 0; _end = 0; _index = 0; } void pattern::mode ( int n ) { if ( QUEUE == song.play_mode ) { queue( n ); return; } if ( n == SOLO ) { if ( pattern::_solo ) ((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY ); pattern::_solo = _number; Grid::mode( SOLO ); } else { if ( pattern::_solo == _number ) pattern::_solo = 0; Grid::mode( n ); } } int pattern::mode ( void ) const { if ( pattern::_solo ) { if ( pattern::_solo == _number ) return SOLO; else return MUTE; } else return Grid::mode(); } /* queue a mode change for the next loop */ void pattern::queue ( int m ) { _queued = m; } int pattern::queue ( void ) const { return _queued; } /* WARNING: runs in the RT thread! */ // output notes from /start/ to /end/ (absolute) void pattern::play ( tick_t start, tick_t end ) const { /* get our own copy of this pointer so UI thread can change it. */ const data *d = const_cast< const data * >(_rd); if ( start > _end ) { stop(); // WARNING( "attempt to play a loop (pattern %d) that has ended (%lu, %lu)", number(), start, _end ); return; } else if ( end < _start ) // not ready yet return; if ( start < _start ) start = _start; if ( end > _end ) end = _end; // where we are in the absolute time tick_t tick = start - _start; int num_played = tick / d->length; tick_t offset = _start + (d->length * num_played); const event *e; _index = tick % d->length; bool reset_queued = false; if ( _index < end - start ) { /* period covers the beginning of the loop */ DMESSAGE( "%s pattern %d at tick %lu (ls: %lu, le: %lu, o: %lu)", _playing ? "Looped" : "Triggered", number(), start, _start, _end, offset ); _cleared = false; if ( PLAY == _queued || SOLO == _queued ) { /* set the start point to loop boundary */ start = start - _index; _mode = _queued; if ( SOLO == _mode ) { if ( pattern::_solo ) ((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY ); pattern::_solo = _number; } else { if ( pattern::_solo == _number ) pattern::_solo = 0; } reset_queued = true; } } else if ( _index >= d->length - ( end - start ) ) { if ( MUTE == _queued ) { /* set the end point to loop boundary */ end = end - _index; reset_queued = true; } } _playing = true; if ( mode() == MUTE ) goto done; try_again: // pattern is empty if ( d->events.empty() ) goto done; for ( e = d->events.first(); e; e = e->next() ) { // MESSAGE( "s[%ld] -> t[%ld] : %ld, len %ld", start, end, e->timestamp(), _length ); // (*e).print(); tick_t ts = e->timestamp() + offset; if ( ts >= end ) goto done; if ( ts >= start ) { midievent me = *e; // MESSAGE( "timestamp %d, tick %d, ts - start == %lu", e->timestamp(), start, // e->timestamp() - start); /* set the channel */ me.channel( _channel ); /* set the in-cycle timestamp */ me.timestamp ( ts - start ); if ( me.is_note_on() ) { if ( mapping.translate( &me ) ) midi_output_event( _port, &me, 1 + e->note_duration() ); } else if ( me.is_note_off() ) { if ( mapping.translate( &me ) ) midi_output_event( _port, &me, 0 ); } else /* any other event type */ midi_output_event( _port, &me ); } } // ran out of events, but there's still some loop left to play. offset += d->length; goto try_again; DMESSAGE( "out of events, resetting to satisfy loop" ); done: if ( _queued >= 0 && reset_queued ) { _mode = _queued; _queued = -1; } if ( _end == end ) { /* we're done playing this trigger */ DMESSAGE( "Pattern %d ended at tick %lu (ls: %lu, le: %lu, o: %lu)", number(), end, _start, _end, offset ); stop(); } } /* Import /track/ of /f/ as new pattern */ pattern * pattern::import ( smf *f, int track ) { if ( ! f->seek_track( track ) ) return NULL; pattern *p = new pattern; p->lock(); p->load( f ); /* file could have any notes in it... Use Chromatic scale to ensure all are visible */ p->mapping.open( Mapping::SCALE, "Chromatic" ); p->unlock(); p->fit(); return p; } /** fill pattern from current track of /f/ */ void pattern::load ( smf *f ) { lock(); f->read_pattern_info( this ); tick_t len; list *e = f->read_track_events( &len ); /* set channel to channel of first event... */ if ( e->size() ) _channel = e->front().channel(); /* copy events into pattern */ _rw->events = *e; delete e; if ( len ) _rw->length = len; unlock(); // print(); } /** save (export) pattern to file /name/ */ void pattern::save ( const char *name ) const { smf f; /* open for writing */ f.open( name, smf::WRITE ); /* writing SMF 0 track */ f.write_header( 0 ); f.open_track( _name, _number ); Grid::dump( &f, _channel ); f.close_track( length() ); } /** dump pattern as a track in an already open MIDI file */ void pattern::dump ( smf *f ) const { f->open_track( _name, _number ); f->write_pattern_info( this ); Grid::dump( f, _channel ); f->close_track( length() ); } void pattern::randomize_row ( int y, int feel, float probability ) { lock(); int l = PPQN * 4 / _note; int bx = ts_to_x( _rw->length - l ); float *p = (float *)alloca( feel * sizeof( float ) ); float prob = probability; for ( int i = 0; i < feel; i++ ) { p[i] = prob; // reduce probability as we move away from center prob *= 0.5; } for ( int x = 0; x < bx; x++ ) { float r = ((float)rand()) / RAND_MAX; if ( p[ x % feel ] + r >= 1 ) put( x, y, l ); } unlock(); } /*************/ /* Recording */ /*************/ void pattern::record ( int mode ) { _recording = true; pattern::_pattern_recording = _number; } void pattern::record_stop ( void ) { if ( ! _recording ) return; _recording = false; if ( config.record_mode == NEW ) trim(); pattern::_recorded_events.clear(); } /*******************************/ /* Pattern specific accessors. */ /*******************************/ int pattern::port ( void ) const { return _port; } void pattern::port ( int p ) { _port = p; } int pattern::channel ( void ) const { return _channel; } void pattern::channel ( int c ) { _channel = c; } int pattern::note ( void ) const { return _note; } void pattern::note ( int n ) { _note = n; } int pattern::ppqn ( void ) const { return _ppqn; } void pattern::ppqn ( int n ) { _ppqn = n; } int pattern::key ( void ) const { return mapping.key(); } void pattern::key ( int k ) { mapping.key( k ); }