/*******************************************************************************/ /* Copyright (C) 2009 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include #include #include #include #include #include "util/debug.h" #include #include "util/Thread.H" class Chain; class Module_Parameter_Editor; class Module : public Fl_Group { void init ( void ) { _editor = 0; _chain = 0; _instances = 1; box( FL_UP_BOX ); labeltype( FL_NO_LABEL ); clip_children( 1 ); } int _ins; int _outs; int _instances; unsigned long _nframes; Chain *_chain; Module_Parameter_Editor *_editor; void cb_handle(Fl_Widget*); static void cb_handle(Fl_Widget*, void*); public: class Port { /* char *type_names[] = { "Audio", "Control" }; */ /* char *direction_names[] = { "Input", "Output" }; */ public: enum Direction { INPUT, OUTPUT }; enum Type { AUDIO, CONTROL }; /* hints for control ports (specifically control inputs) */ struct Hints { enum Type { LINEAR, LOGARITHMIC, BOOLEAN, INTEGER }; Type type; bool ranged; float minimum; float maximum; float default_value; int dimensions; Hints ( ) { type = LINEAR; ranged = false; minimum = 0; maximum = 0; default_value = 0.0f; dimensions = 1; } }; Hints hints; Port ( Module *module, Direction direction, Type type, const char *name = 0 ) { _name = name; _direction = direction; _type = type; _buf = 0; _nframes = 0; _connected = 0; _module = module; } Port ( const Port& p ) { _name = p._name; _direction = p._direction; _type = p._type; _buf = p._buf; _nframes = p._nframes; _connected = p._connected; _module = p._module; hints = p.hints; } virtual ~Port ( ) { // disconnect(); } const char *name ( void ) const { return _name; } Type type ( void ) const { return _type; } Direction direction ( void ) const { return _direction; } Module * module ( void ) const { return _module; } unsigned long nframes ( void ) const { return _nframes; } void buffer ( void *buf, unsigned long nframes ) { _buf = buf; _nframes = nframes; }; void *buffer ( void ) const { return _buf; } void control_value_no_callback ( float f ) { THREAD_ASSERT( UI ); if ( buffer() ) { *((float*)buffer()) = f; } } void control_value ( float f ) { control_value_no_callback( f ); _module->handle_control_changed( this ); } float control_value ( ) const { if ( buffer() ) return *((float*)buffer()); else return 0.0f; } bool connected ( void ) const { return _connected; } Port *connected_port ( void ) const { return _connected; } void connect_to ( Port *to ) { _buf = to->_buf; to->_connected = this; _connected = to; } void connect_to ( void *buf ) { _buf = buf; // _connected = (Port*)0x01; } void disconnect ( void ) { if ( _connected && _connected != (void*)0x01 ) { _connected->_connected = NULL; _connected = NULL; } else _connected = NULL; /* FIXME: do something! */ } private: Port *_connected; Type _type; Direction _direction; const char *_name; void *_buf; unsigned long _nframes; Module *_module; }; void bbox ( int &X, int &Y, int &W, int &H ) { X = x() + 5; Y = y() + 5; W = w() - 10; H = h() - 10; } Module ( int W, int H, const char *L = 0 ) : Fl_Group( 0, 0, W, H, L ) { init(); } Module ( ) : Fl_Group( 0, 0, 0, 50, "Unnamed" ) { init(); } virtual ~Module ( ); // static Module * pick_plugin ( void ); unsigned long nframes ( void ) const { return _nframes; } void nframes ( unsigned long v ) { _nframes = v; } int instances ( void ) const { return _instances; } void instances ( int i ) { _instances = i; } bool is_being_controlled ( void ) const { for ( unsigned int i = control_input.size(); i--; ) if ( control_input[i].connected() ) return true; return false; } bool is_controlling ( void ) const { for ( unsigned int i = control_output.size(); i--; ) if ( control_output[i].connected() ) return true; return false; } virtual const char *name ( void ) const = 0; std::vector audio_input; std::vector audio_output; std::vector control_input; std::vector control_output; void add_port ( const Port &p ) { if ( p.type() == Port::AUDIO && p.direction() == Port::INPUT ) audio_input.push_back( p ); else if ( p.type() == Port::AUDIO && p.direction() == Port::OUTPUT ) audio_output.push_back( p ); else if ( p.type() == Port::CONTROL && p.direction() == Port::INPUT ) control_input.push_back( p ); else if ( p.type() == Port::CONTROL && p.direction() == Port::OUTPUT ) control_output.push_back( p ); } int noutputs ( void ) const { return audio_output.size(); } int ninputs ( void ) const { return audio_input.size(); } int ncontrol_inputs ( void ) const { return control_input.size(); } int ncontrol_outputs ( void ) const { return control_output.size(); } Chain *chain ( void ) const { return _chain; } void chain ( Chain * v ) { _chain = v; } char *describe_inputs ( void ) const; virtual bool initialize ( void ) { return true; } /* for the given number of inputs, return how many outputs this * plugin would have. -1 if this plugin can't support so many * inputs. */ virtual int can_support_inputs ( int n ) = 0; /* called by the chain whenever we need to adjust our input * channel configuration, but only if can_support_inputs() returns * true */ virtual bool configure_inputs ( int n ) = 0; virtual void process ( void ) { } /* called whenever the value of a control port is changed. This can be used to take appropriate action from the GUI thread */ virtual void handle_control_changed ( Port * ) { } /* called whenever the name of the chain changes (usually because * the name of the mixer strip changed). */ virtual void handle_chain_name_changed () {} virtual void handle_port_connection_change () {} protected: void draw_connections ( void ); void draw_label ( void ); void draw_box ( void ); virtual void draw ( void ) { Module::draw_box(); Module::draw_label(); } virtual int handle ( int m ); };