/*******************************************************************************/ /* Copyright (C) 2012 Jonathan Moore Liles */ /* Copyright (C) 2001-2005 by Colin Jones */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ /* Taken from the "Gleam" FLTK scheme, as modified by prodatum */ #include #include #include "FL/Fl_Theme.H" static void gleam_color(Fl_Color c) { if (Fl::draw_box_active()) fl_color(c); else fl_color(fl_inactive(c)); } static void frame_rect(int x, int y, int w, int h, Fl_Color bc) { // Draw the outline around the perimeter of the box fl_color(fl_color_average(FL_BLACK, FL_BACKGROUND_COLOR, .1)); fl_line(x, y, x + w, y); fl_line(x + w, y, x + w, y + h); fl_line(x + w, y + h, x, y + h); fl_line(x, y + h, x, y); } static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc) { // Draws the shiny float third = (float) h / 3; gleam_color(bc); fl_rectf(x, y, w, third + 1); //gleam_color(fl_color_average(bc, FL_WHITE, .90f)); //fl_rectf(x, y, w, half + 1); float step_size = 0.10 / ((float) h - third); int j = 0; //step_size = (.1 / (float) half); //printf("1 / %i = %f \n", half, (1.0/half)); /** * This loop generates the nice gradient at the bottom of the * widget **/ for (float k = 1; k >= .90; k -= step_size) { j++; gleam_color(fl_color_average(bc, FL_WHITE, k)); fl_line(x, y + j + third - 1, x + w - 1, y + j + third - 1); } } static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc) { // Draw the outline around the perimeter of the box gleam_color(bc); fl_line(x, y, x + w, y); //Go across. fl_line(x, y + (h / 2), x, y + 1); //Go to top fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top gleam_color(fl_darker(bc)); fl_line(x, y + h, x + w, y + h); //Go across again! fl_line(x, y + (h / 2), x, y + h - 1); //Go to top fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top } static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc) { // Draw the outline around the perimeter of the box gleam_color(fl_darker(bc)); fl_line(x, y, x + w, y); //Go across. fl_line(x, y + (h / 2), x, y + 1); //Go to top fl_line(x + w, y + (h / 2), x + w, y + 1); //Go to top //gleam_color(bc); fl_line(x, y + h, x + w, y + h); //Go across again! fl_line(x, y + (h / 2), x, y + h - 1); //Go to top fl_line(x + w, y + (h / 2), x + w, y + h - 1); //Go to top } static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc) { gleam_color(bc); Fl_Color color = fl_color(); fl_rectf(x, y, w, h); gleam_color(fl_color_average(bc, fl_darker(color), 0.65)); fl_line(x, y + 1, x + w, y + 1); fl_line(x, y + 1, x, y + h - 2); gleam_color(fl_color_average(bc, fl_darker(color), 0.85)); fl_line(x + 1, y + 2, x + w, y + 2); fl_line(x + 1, y + 2, x + 1, y + h - 2); } static void up_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect_up(x, y, w - 1, h - 1, fl_darker(c)); } static void up_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_up(x + 1, y, w - 2, h - 1, c); frame_rect_up(x, y, w - 1, h - 1, fl_darker(c)); //draw the inner rect. frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_WHITE, .25f)); } static void down_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect_down(x, y, w - 1, h - 1, fl_darker(c)); } static void down_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_down(x + 1, y, w - 2, h, c); down_frame(x, y, w, h, fl_darker(c)); //draw the inner rect. //frame_rect(x + 1, y + 1, w - 3, h - 3, fl_color_average(c, FL_BLACK, .65)); } static void init_theme ( void ) { /* replace the gtk+ boxes... (is there a better way?) */ Fl::set_boxtype( FL_UP_BOX, up_box, 2,2,4,4 ); Fl::set_boxtype( FL_DOWN_BOX, down_box, 2,2,3,3 ); Fl::set_boxtype( FL_THIN_UP_BOX, up_box, 2,2,3,3 ); Fl::set_boxtype( FL_THIN_DOWN_BOX, down_box, 2,2,3,3 ); Fl::set_boxtype( FL_UP_FRAME, up_frame, 2,2,3,3 ); Fl::set_boxtype( FL_DOWN_FRAME, down_frame, 2,2,3,3 ); Fl::set_boxtype( FL_ROUND_UP_BOX, up_box, 2,2,3,3 ); Fl::set_boxtype( FL_ROUND_DOWN_BOX, down_box, 2,2,3,3 ); } void init_gleam_theme ( void ) { Fl_Theme *t = new Fl_Theme( "Gleam", "", "", init_theme ); Fl_Theme::add( t ); }