/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include "Engine.H" #include "Transport.H" #include "Timeline.H" // for process() #define APP_NAME "Non-DAW" // FIXME: wrong place for this! /* This is the home of the JACK process callback (does this *really* need to be a class?) */ Engine::Engine ( ) { _client = NULL; _buffers_dropped = 0; } /* static wrapper */ int Engine::process ( nframes_t nframes, void *arg ) { return ((Engine*)arg)->process( nframes ); } /* static wrapper */ int Engine::sync ( jack_transport_state_t state, jack_position_t *pos, void *arg ) { return ((Engine*)arg)->sync( state, pos ); } void Engine::request_locate ( nframes_t frame ) { if ( timeline ) timeline->seek( frame ); } /* THREAD: RT */ /** This is the jack slow-sync callback. */ int Engine::sync ( jack_transport_state_t state, jack_position_t *pos ) { static bool seeking = false; switch ( state ) { case JackTransportStopped: /* new position requested */ /* JACK docs lie. This is only called when the transport is *really* stopped, not when starting a slow-sync cycle */ request_locate( pos->frame ); return 1; case JackTransportStarting: /* this means JACK is polling slow-sync clients */ { if ( ! seeking ) { request_locate( pos->frame ); seeking = true; } int r = true; if ( timeline ) r = timeline->seek_pending(); if ( ! r ) seeking = false; return ! seeking; } case JackTransportRolling: /* JACK's timeout has expired */ /* FIXME: what's the right thing to do here? */ // request_locate( pos->frame ); return 1; // return transport->frame == pos->frame; break; default: printf( "unknown transport state.\n" ); } return 0; } /* THREAD: RT */ int Engine::process ( nframes_t nframes ) { transport->poll(); if ( ! transport->rolling ) /* FIXME: fill all ports with silence */ return 0; if ( ! trylock() ) { /* the data structures we need to access here (tracks and * their ports, but not track contents) may be in an * inconsistent state at the moment. Just punt and drop this * buffer. */ ++_buffers_dropped; return 0; } /* handle chicken/egg problem */ if ( timeline ) /* this will initiate the process() call graph for the various * number and types of tracks, which will in turn send data out * the appropriate ports. */ timeline->process( nframes ); unlock(); return 0; } int Engine::init ( void ) { if (( _client = jack_client_open ( APP_NAME, (jack_options_t)0, NULL )) == 0 ) return 0; jack_set_process_callback( _client, &Engine::process, this ); /* FIXME: should we wait to register this until after the session has been loaded (and we have disk threads running)? */ jack_set_sync_callback( _client, &Engine::sync, this ); jack_activate( _client ); /* we don't need to create any ports until tracks are created */ return 1; }