/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include #include "Sequence.H" #include #include #include #include #include #include #include #include "Loggable.H" /* TODO: rename this to Audio_Track or something since it's clearly audio specific. */ #include using std::vector; #include "JACK/Port.H" #include "Timeline.H" class Control_Sequence; class Annotation_Sequence; class Playback_DS; class Record_DS; // class JACK::Port; class Audio_Region; class Audio_File; class Fl_Scalepack; class Fl_Sometimes_Pack; class Fl_Blink_Button; //class Audio_Sequence; #include "Audio_Sequence.H" class Track : public Fl_Group, public Loggable { /* not permitted */ Track ( const Track &rhs ); Track & operator= ( const Track &rhs ); public: Track ( const char *L, int channels=1 ); virtual ~Track ( ); static bool soloing ( void ) { return _soloing; } static const char *capture_format; static bool colored_tracks; struct Capture { Audio_File *audio_file; Audio_Region *region; Capture ( ) { region = 0; audio_file = 0; } }; virtual Fl_Color color ( void ) const { return child(0)->color(); } virtual void color ( Fl_Color c ) { child(0)->color( c ); } bool operator< ( const Track &rhs ) const { return _row < rhs._row; } private: static int _soloing; char *_name; bool _selected; int _size; int _row; enum { AUDIO } _type; Audio_Sequence *_sequence; bool configure_outputs ( int n ); bool configure_inputs ( int n ); void update_port_names ( void ); const char *name_for_port( JACK::Port::type_e type, int n ); Track ( ); void init ( void ); protected: void get ( Log_Entry &e ) const; void get_unjournaled ( Log_Entry &e ) const; void set ( Log_Entry &e ); Fl_Scalepack *controls; Fl_Sometimes_Pack *control; Fl_Blink_Button *connected_indicator; Fl_Group *controls_heading; Fl_Group *takes_heading; public: virtual void log_children ( void ) const; Fl_Input *name_field; Fl_Button *record_button; Fl_Button *mute_button; Fl_Button *solo_button; Fl_Button *show_all_takes_button; Fl_Button *overlay_controls_button; Fl_Pack *pack; Fl_Pack *annotation; Fl_Pack *takes; vector input; /* input ports... */ vector output; /* output ports... */ Playback_DS *playback_ds; Record_DS *record_ds; /* for loggable */ LOG_CREATE_FUNC( Track ); Control_Sequence * control_by_name ( const char *name ); char * get_unique_control_name ( const char *name ); void add ( Annotation_Sequence *t ); void remove ( Annotation_Sequence *t ); void add ( Control_Sequence *t ); void add ( Audio_Sequence *t ); void remove ( Audio_Sequence *t ); void remove ( Control_Sequence *t ); void select ( int X, int Y, int W, int H, bool include_control, bool merge_control ); int size ( void ) const { return _size; } int ncontrols ( void ) { return ((Fl_Group*)control)->children(); } void adjust_size ( void ); void size ( int v ); int height ( void ) const { static int table[] = { 25, 54, 80, 150, 300 }; return table[ _size ]; } void show_all_takes ( bool b ) { show_all_takes_button->value( b ); adjust_size(); } bool show_all_takes ( void ) const { return show_all_takes_button->value(); } void overlay_controls ( bool b ) { overlay_controls_button->value( b ); adjust_size(); } bool overlay_controls ( void ) const { return overlay_controls_button->value(); } void name ( const char *name ); const char * name ( void ) const; bool mute ( void ) const { return mute_button->value(); } void mute ( bool b ) { mute_button->value( b ); } bool solo ( void ) const { return solo_button->value(); } void solo ( bool b ); bool armed ( void ) const { return record_button->value(); } void armed ( bool b ) { record_button->value( b ); } bool selected ( void ) const { return _selected; } int row ( void ) const; void row ( int ); static void cb_button ( Fl_Widget *w, void *v ); void cb_button ( Fl_Widget *w ); static int width ( void ) { return 200; } void sequence ( Audio_Sequence * t ); Audio_Sequence * sequence ( void ) const { return _sequence; } Fl_Menu_Button & menu ( void ) const; static void menu_cb ( Fl_Widget *w, void *v ); void menu_cb ( const Fl_Menu_ *m ); void draw ( void ); int handle ( int m ); void process_osc ( void ); void connect_osc ( void ); /* Engine */ const Audio_Region *capture_region ( void ) const; Capture *capture ( void ); void resize_buffers ( nframes_t nframes ); nframes_t process_input ( nframes_t nframes ); nframes_t process_output ( nframes_t nframes ); void seek ( nframes_t frame ); void delay ( nframes_t frames ); void record ( Capture *c, nframes_t frame ); void write ( Capture *c, sample_t *buf, nframes_t nframes ); void finalize ( Capture *c, nframes_t frame ); };