/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include "Track.H" #include using namespace std; /* Base class for virtual widget on a track */ class Track_Widget { protected: Track *_track; /* track this region belongs to */ nframes_t _offset; /* where on the timeline */ nframes_t _start; /* first sample from clip */ nframes_t _end; /* last sample from clip */ bool _selected; Fl_Color _color; /* color of waveform */ Fl_Color _box_color; /* color of background (box) */ public: Track_Widget ( ) { _track = NULL; _offset = _start = _end = 0; _selected = false; } Fl_Group * parent ( void ) const { return _track; } int scroll_x ( void ) const { return timeline->ts_to_x( timeline->xoffset ); } nframes_t scroll_ts ( void ) const { return timeline->xoffset; } int y ( void ) const { return _track->y(); } int h ( void ) const { return _track->h(); } int x ( void ) const { return _offset < timeline->xoffset ? -1 : min( 32767, _track->x() + timeline->ts_to_x( _offset - timeline->xoffset ) ); } virtual int w ( void ) const { int tx = timeline->ts_to_x( _offset ); int rw; if ( tx < scroll_x() ) rw = abs_w() - (scroll_x() - tx); else rw = abs_w(); return min( rw, _track->w() ); } int abs_x ( void ) const { return timeline->ts_to_x( timeline->xoffset ); } virtual int abs_w ( void ) const { return timeline->ts_to_x( _end - _start ); } Fl_Color color ( void ) { return _color; } Fl_Color box_color ( void ) { return _box_color; } Track * track ( void ) const { return _track; } void track ( Track *t ) { _track = t; } nframes_t offset ( void ) const { return _offset; } void offset ( nframes_t o ) { _offset = o; } void end ( nframes_t v ) { _end = v; } nframes_t end ( void ) const { return _end; } void start ( nframes_t v ) { _start = v; } nframes_t start ( void ) const { return _start; } virtual nframes_t length ( void ) const { return _end - _start; } virtual Fl_Boxtype box ( void ) const { return FL_UP_BOX; } /* just draw a simple box */ virtual void draw_box ( int X, int Y, int W, int H ) { fl_draw_box( box(), x(), y(), w(), h(), _box_color ); } virtual void draw ( int X, int Y, int W, int H ) { draw_box( X, Y, W, H ); } virtual void draw_label ( const char *label, Fl_Align align ) { int X, Y; X = x(); Y = y(); /* FIXME: why do we have to to this here? why doesn't Fl_Lable::draw take care of this stuff? */ if ( ! (align & FL_ALIGN_INSIDE) ) { if ( align & FL_ALIGN_RIGHT ) { X += w(); align = (Fl_Align)((align & ~FL_ALIGN_RIGHT) | FL_ALIGN_LEFT); } if ( align & FL_ALIGN_BOTTOM ) { Y += h(); align = (Fl_Align)((align & ~FL_ALIGN_BOTTOM) | FL_ALIGN_TOP); } } /* fl_font( FL_HELVETICA, 14 ); */ /* fl_color( FL_BLACK ); */ /* fl_draw( label, X + 2, Y + 2, w(), h(), align ); */ /* fl_color( FL_WHITE ); */ /* fl_draw( label, X, Y, w(), h(), align ); */ /* for some reasone FL_SHADOW_LABLE doesn't always use * black for the shadow color...so we can't rely on it. */ Fl_Label lab; lab.color = FL_WHITE; lab.type = FL_SHADOW_LABEL; lab.value = label; lab.font = FL_HELVETICA; lab.size = 14; int W = w(); int H = h(); if ( align & FL_ALIGN_INSIDE ) { X += Fl::box_dx( box() ); Y += Fl::box_dy( box() ); W -= Fl::box_dw( box() ); H -= Fl::box_dh( box() ); } if ( align & FL_ALIGN_CLIP ) fl_push_clip( X, Y, W, H ); int dx = 0; int tx = timeline->ts_to_x( _offset ); if ( tx < scroll_x() ) dx = min( 32767, scroll_x() - tx ); lab.draw( X - dx, Y, W, H, align ); if ( align & FL_ALIGN_CLIP ) fl_pop_clip(); } /* base hanlde just does basic dragging */ virtual int handle ( int m ) { static int ox, oy; int X = Fl::event_x(); int Y = Fl::event_y(); switch ( m ) { case FL_PUSH: { ox = x() - X; oy = y() - Y; if ( Fl::event_state() & FL_CTRL && Fl::event_button() == 3 ) { _track->queue_delete( this ); return 0; } return 1; } case FL_RELEASE: fl_cursor( FL_CURSOR_DEFAULT ); return 1; case FL_DRAG: { if ( ox + X >= _track->x() ) { int nx = ox + X; _offset = timeline->x_to_ts( nx ) + timeline->xoffset; _track->snap( this ); } _track->redraw(); fl_cursor( FL_CURSOR_MOVE ); if ( X >= _track->x() + _track->w() || X <= _track->x() ) { /* this drag needs to scroll */ nframes_t pos = timeline->xoffset; nframes_t d = timeline->x_to_ts( 100 ); if ( X <= _track->x() ) { if ( pos > d ) pos -= d; else pos = 0; } else pos += d; timeline->xoffset = pos; timeline->tracks->redraw(); } return 1; } default: return 0; } } bool operator< ( const Track_Widget & rhs ) { return _offset < rhs._offset; } };