/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include "Sequence.H" #include "Loggable.H" #include "Timeline.H" #include #include using namespace std; class Sequence_Widget; struct Drag { /* mouse coords at start of drag */ int x; int y; int state; Sequence_Widget *original; Drag( int X, int Y ) : x( X ), y( Y ) { state = 0; } }; struct Range { nframes_t offset; /* where on the timeline */ nframes_t start; /* first sample from clip */ nframes_t end; /* last sample from clip */ }; /* Base class for virtual widget on a track */ class Sequence_Widget : public Loggable { static list _selection; /* all the widgets making up the selection */ /* FIXME: is this not the same as /pushed/? */ static Sequence_Widget * _current; /* the widget initiating events that affect the selection */ /* these are actually managed in the Sequence classes */ static Sequence_Widget * _pushed; /* the widget receiving drag events (a copy) */ static Sequence_Widget * _original; /* the original of the /pushed/ widget */ static Sequence_Widget * _belowmouse; /* the widget below the mouse cursor */ /* can't have this */ Sequence_Widget ( const Sequence_Widget &rhs ); protected: Sequence *_track; /* track this region belongs to */ Range _range; /* range for playback */ Range *_r; /* range for editing / display (points to the same thing as above, except for when dragging etc) */ Fl_Color _color; /* color of waveform */ Fl_Color _box_color; /* color of background (box) */ Drag *_drag; virtual void get ( Log_Entry &e ) const { e.add( ":x", _r->offset ); e.add( ":l", _r->start ); e.add( ":r", _r->end ); e.add( ":t", _track ); e.add( ":s", selected() ); } virtual void set ( Log_Entry &e ) { for ( int i = 0; i < e.size(); ++i ) { const char *s, *v; e.get( i, &s, &v ); if ( ! strcmp( s, ":x" ) ) _r->offset = atoll( v ); else if ( ! strcmp( s, ":l" ) ) _r->start = atoll( v ); else if ( ! strcmp( s, ":r" ) ) _r->end = atoll( v ); else if ( ! strcmp( s, ":s" ) ) { if ( atoi( v ) ) select(); else deselect(); } else if ( ! strcmp( s, ":t" ) ) { int i; sscanf( v, "%X", &i ); Sequence *t = (Sequence*)Loggable::find( i ); assert( t ); t->add( this ); } // else // e.erase( i ); } if ( _track ) _track->redraw(); } public: Sequence_Widget ( ) { _track = NULL; _r = &_range; _r->offset = _r->start = _r->end = 0; _drag = NULL; _box_color = FL_BACKGROUND_COLOR; _color = FL_FOREGROUND_COLOR; } virtual ~Sequence_Widget ( ) { redraw(); _track->remove( this ); _selection.remove( this ); } const Sequence_Widget & operator= ( const Sequence_Widget &rhs ) { if ( this == &rhs ) return *this; _r = &_range; _range = rhs._range; _track = rhs._track; _box_color = rhs._box_color; _color = rhs._color; return *this; } /* Sequence_Widget ( const Sequence_Widget &rhs ) */ /* { */ /* *this = rhs; */ /* } */ virtual Sequence_Widget *clone ( const Sequence_Widget *r ) = 0; bool selected ( void ) const { return ::find( _selection.begin(), _selection.end(), this ) != _selection.end(); } void select ( void ) { if ( selected() ) return; _selection.push_back( this ); _selection.sort( sort_func ); redraw(); } void deselect ( void ) { _selection.remove( this ); redraw(); } static void delete_selected ( void ) { while ( _selection.size() ) delete _selection.front(); } static Sequence_Widget *current ( void ) { return Sequence_Widget::_current; } static Sequence_Widget *pushed ( void ) { return Sequence_Widget::_pushed; } static Sequence_Widget *belowmouse ( void ) { return Sequence_Widget::_belowmouse; } static void pushed ( Sequence_Widget *w ) { Sequence_Widget::_pushed = w; } static void belowmouse ( Sequence_Widget *w ) { Sequence_Widget::_belowmouse = w; } // static void pushed ( Sequence_Widget *w ) { Sequence_Widget::_pushed = w; } void begin_drag ( const Drag &d ) { _drag = new Drag( d ); _r = new Range( _range ); } void end_drag ( void ) { _range = *_r; delete _r; _r = &_range; delete _drag; _drag = NULL; } void offset ( nframes_t where ) { if ( ! selected() ) { redraw(); _r->offset = where; } else { long d = where - _r->offset; for ( list ::iterator i = _selection.begin(); i != _selection.end(); i++ ) { (*i)->redraw(); if ( d < 0 ) (*i)->_r->offset -= 0 - d; else (*i)->_r->offset += d; } } } int dispatch ( int m ); Fl_Widget * parent ( void ) const { return _track; } int scroll_x ( void ) const { return timeline->ts_to_x( timeline->xoffset ); } nframes_t scroll_ts ( void ) const { return timeline->xoffset; } virtual int y ( void ) const { return _track->y(); } virtual int h ( void ) const { return _track->h(); } /* used by regions */ virtual int x ( void ) const { return _r->offset < timeline->xoffset ? _track->x() - 1 : min( 32767, _track->x() + timeline->ts_to_x( _r->offset - timeline->xoffset ) ); } /* use this as x() when you need to draw lines between widgets */ int line_x ( void ) const { return _r->offset < timeline->xoffset ? max( -32768, _track->x() - timeline->ts_to_x( timeline->xoffset - _r->offset )) : min( 32767, _track->x() + timeline->ts_to_x( _r->offset - timeline->xoffset ) ); } virtual int w ( void ) const { int tx = timeline->ts_to_x( _r->offset ); int rw; if ( tx < scroll_x() ) rw = abs_w() - (scroll_x() - tx); else rw = abs_w(); return min( rw, _track->w() ); } int abs_x ( void ) const { return timeline->ts_to_x( _r->offset ); } virtual int abs_w ( void ) const { return timeline->ts_to_x( _r->end - _r->start ); } Fl_Color color ( void ) { return _color; } void color ( Fl_Color v ) { _color = v; } Fl_Color box_color ( void ) { return _box_color; } Sequence * track ( void ) const { return _track; } void track ( Sequence *t ) { _track = t; } nframes_t offset ( void ) const { return _r->offset; } // void offset ( nframes_t o ) { _r->offset = o; } void end ( nframes_t v ) { _r->end = v; } nframes_t end ( void ) const { return _r->end; } void start ( nframes_t v ) { _r->start = v; } nframes_t start ( void ) const { return _r->start; } int active_r ( void ) const { return _track->active_r(); } virtual nframes_t length ( void ) const { return _r->end - _r->start; } virtual Fl_Boxtype box ( void ) const { return FL_UP_BOX; } virtual Fl_Align align ( void ) const { return (Fl_Align)0; } virtual void redraw ( void ) { if ( ! (align() & FL_ALIGN_INSIDE) ) { // FIXME: to better.. _track->redraw(); } else _track->damage( FL_DAMAGE_EXPOSE, x(), y(), w(), h() ); } /* just draw a simple box */ virtual void draw_box ( void ) { fl_draw_box( box(), x(), y(), w(), h(), _box_color ); } virtual void draw ( void ) { draw_box(); } bool operator< ( const Sequence_Widget & rhs ) { return _r->offset < rhs._r->offset; } bool operator<=( const Sequence_Widget & rhs ) { return _r->offset <= rhs._r->offset; } virtual void draw_label ( const char *label, Fl_Align align, Fl_Color color=(Fl_Color)0 ); virtual int handle ( int m ); static bool sort_func ( Sequence_Widget *lhs, Sequence_Widget *rhs ) { return *lhs < *rhs; } };