/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include #include /* Kind of like Fl_Light_Button except that the whole thing is the * indicator and it can optionally blink */ class Fl_Blink_Button : public Fl_Button { bool _on; int _blink_interval; bool _blinking; static void update_cb ( void *v ) { ((Fl_Blink_Button*)v)->update_cb(); } void update_cb ( void ) { Fl::repeat_timeout( _blink_interval / 1000, update_cb, this ); _on = ! _on; redraw(); } public: enum { SLOW=500, MEDIUM=300, FAST=100, DEFAULT=500 }; Fl_Blink_Button ( int X, int Y, int W, int H, const char *L ) : Fl_Button( X, Y, W, H, L ) { _blinking = true; _on = false; _blink_interval = DEFAULT; type( FL_TOGGLE_BUTTON ); } virtual ~Fl_Blink_Button () { if ( value() ) Fl::remove_timeout( update_cb, this ); } void blink ( bool b ) { _blinking = b; if ( ! b ) _on = true; } bool blink ( void ) const { return _blinking; } void blink_interval ( float v ) { _blink_interval = v * 1000; if ( value() ) { Fl::remove_timeout( update_cb, this ); Fl::add_timeout( _blink_interval / 1000, update_cb, this ); } } virtual void value ( float v ) { if ( v ) { if ( _blinking ) Fl::add_timeout( _blink_interval / 1000, update_cb, this ); Fl_Button::value( v ); redraw(); } else { Fl_Button::value( v ); Fl::remove_timeout( update_cb, this ); redraw(); } } virtual float value ( void ) { return Fl_Button::value(); } virtual void draw ( void ) { draw_box( value() ? box() : down_box(), x(), y(), w(), h(), ( value() != 0 && _on ) ? selection_color() : color() ); draw_label(); } };