/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #pragma once #include #include #include #include #include #include "Scalebar.H" #include "Audio_File.H" // just for nframes_t #include #include #include class Timeline; extern Timeline *timeline; #include "Track.H" // #include "Tempo_Track.H" class Tempo_Track; class Time_Track; // #include "Tempo_Point.H" // #include "Region.H" #include using std::list; struct Timeline : public Fl_Overlay_Window { static void draw_clip ( void * v, int X, int Y, int W, int H ); int _old_xposition; int _old_yposition; bool _enable_measure_lines; enum snap_flags_e { SNAP_TO_REGION, SNAP_TO_BAR, SNAP_TO_BEAT } snap_to; Fl_Scroll *scroll; Fl_Pack *tracks; Fl_Pack *rulers; Scalebar *hscroll; Fl_Scrollbar *vscroll; Tempo_Track *tempo_track; Time_Track *time_track; float fpp; /* frames per pixel */ // nframes_t fpp; nframes_t sample_rate; nframes_t xoffset; nframes_t length; int yposition; int _beats_per_bar; float _beats_per_minute; Timeline ( int X, int Y, int W, int H, const char *L=0 ); int ts_to_x( nframes_t ts ) { // assert( ts / fpp > 0 ); return ts / fpp; } nframes_t x_to_ts ( int x ) { return x * fpp; } /* #define FOR_CHILDREN_OF( name, ind ) \ */ /* for ( int i = (name) ->children(); i-- && ( (ind) = (name) ->child( i ) ); ) */ float beats_per_minute ( nframes_t when ) const; int beats_per_bar ( nframes_t when ) const; void beats_per_minute ( nframes_t when, float bpm ); int nearest_line ( int ix ); void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color ); void position ( int X ); void draw ( void ); void draw_overlay ( void ); int handle ( int m ); };