/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ /* Base class for all meters */ #include #include #include class Meter : public Fl_Valuator { float _peak; float _value; protected: virtual void draw ( void ) = 0; virtual int handle ( int m ) { if ( m == FL_ENTER || m == FL_LEAVE ) return 1; else if ( m == FL_PUSH && Fl::event_button1()) { reset(); return 1; } return Fl_Valuator::handle( m ); } float deflection ( float db ) { float def = 0.0f; if ( db < -70.0f ) def = 0.0f; else if ( db < -60.0f ) def = ( db + 70.0f ) * 0.25f; else if ( db < -50.0f ) def = ( db + 60.0f ) * 0.5f + 2.5f; else if ( db < -40.0f ) def = ( db + 50.0f ) * 0.75f + 7.5f; else if ( db < -30.0f ) def = ( db + 40.0f ) * 1.5f + 15.0f; else if ( db < -20.0f ) def = ( db + 30.0f ) * 2.0f + 30.0f; else if ( db < 6.0f ) def = ( db + 20.0f ) * 2.5f + 50.0f; else def = 115.0f; return def / 115.0f; } public: Meter ( int X, int Y, int W, int H, const char *L = 0 ) : Fl_Valuator( X, Y, W, H, L ) { _peak = _value = -80.0f; } virtual ~Meter ( ) { } virtual void value ( float v ) { if ( visible_r() ) damage( FL_DAMAGE_USER1 ); _value = v; if ( _value > _peak ) _peak = _value; } virtual float value ( void ) const { return _value; } float peak ( void ) const { return _peak; } void reset ( void ) { _peak = -80.0f; redraw(); } };