/*******************************************************************************/ /* Copyright (C) 2008 Jonathan Moore Liles */ /* */ /* This program is free software; you can redistribute it and/or modify it */ /* under the terms of the GNU General Public License as published by the */ /* Free Software Foundation; either version 2 of the License, or (at your */ /* option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, but WITHOUT */ /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */ /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */ /* more details. */ /* */ /* You should have received a copy of the GNU General Public License along */ /* with This program; see the file COPYING. If not,write to the Free Software */ /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*******************************************************************************/ #include #include #include #include #include #include #include /* for registrations */ #include "Audio_Region.H" #include "Sequence.H" #include "Audio_Sequence.H" #include "Timeline.H" #include "Tempo_Sequence.H" #include "Time_Sequence.H" #include "Annotation_Sequence.H" #include "Control_Sequence.H" #include "Track.H" #include "TLE.H" #include "../FL/Boxtypes.H" #include "Project.H" #include "LASH.H" #include "Transport.H" #include "Engine/Engine.H" #include "util/Thread.H" Engine *engine; Timeline *timeline; Transport *transport; LASH *lash; TLE *tle; /* TODO: put these in a header */ #define USER_CONFIG_DIR ".non-daw/" const char APP_NAME[] = "Non-DAW"; const char APP_TITLE[] = "The Non-DAW"; const char COPYRIGHT[] = "Copyright (C) 2008 Jonathan Moore Liles"; #define PACKAGE "non" #include "const.h" #include "util/debug.h" char *user_config_dir; #include static int ensure_dirs ( void ) { asprintf( &user_config_dir, "%s/%s", getenv( "HOME" ), USER_CONFIG_DIR ); int r = mkdir( user_config_dir, 0777 ); return r == 0 || errno == EEXIST; } #include #include int main ( int argc, char **argv ) { Thread::init(); Thread thread( "UI" ); thread.set(); fl_register_images(); /* welcome to C++ */ LOG_REGISTER_CREATE( Annotation_Point ); LOG_REGISTER_CREATE( Annotation_Region ); LOG_REGISTER_CREATE( Annotation_Sequence ); LOG_REGISTER_CREATE( Audio_Region ); LOG_REGISTER_CREATE( Audio_Sequence ); LOG_REGISTER_CREATE( Control_Point ); LOG_REGISTER_CREATE( Control_Sequence ); LOG_REGISTER_CREATE( Tempo_Point ); LOG_REGISTER_CREATE( Time_Point ); LOG_REGISTER_CREATE( Track ); init_boxtypes(); signal( SIGPIPE, SIG_IGN ); if ( ! ensure_dirs() ) FATAL( "Cannot create required directories" ); printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT ); tle = new TLE; MESSAGE( "Initializing JACK" ); /* we don't really need a pointer for this */ engine = new Engine; const char *jack_name; if ( ! ( jack_name = engine->init() ) ) FATAL( "Could not connect to JACK!" ); /* always start stopped (please imagine for me a realistic * scenario requiring otherwise */ transport->stop(); MESSAGE( "Initializing LASH" ); lash = new LASH; lash->init( jack_name, APP_TITLE, &argc, &argv ); MESSAGE( "Starting GUI" ); tle->run(); if ( argc > 1 ) tle->open( argv[ 1 ] ); Fl::run(); delete engine; MESSAGE( "Your fun is over" ); }