non/Timeline/Track.H

239 lines
6.6 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include <FL/Fl.H>
#include "Sequence.H"
#include <FL/Fl_Group.H>
#include <FL/Fl_Input.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Box.H>
#include <FL/fl_draw.H>
#include "Loggable.H"
/* TODO: rename this to Audio_Track or something since it's clearly audio specific. */
#include <vector>
using std::vector;
#include "Port.H"
#include "Timeline.H"
#include "Control_Sequence.H"
class Playback_DS;
class Record_DS;
class Port;
class Region;
class Track : public Fl_Group, public Loggable
{
public:
Track ( const char *L, int channels=1 );
~Track ( );
private:
// Sequence * _track;
char *_name;
bool _selected;
bool _show_all_takes;
int _size;
enum { AUDIO } _type;
Sequence *_track;
Region *_capture; /* capture region */
bool configure_outputs ( int n );
bool configure_inputs ( int n );
void update_port_names ( void );
const char *name_for_port( Port::type_e type, int n );
Track ( ) : Fl_Group( 0, 0, 1, 1 )
{
init();
timeline->add_track( this );
}
void init ( void );
public:
Fl_Input *name_field;
Fl_Button *record_button;
Fl_Button *mute_button;
Fl_Button *solo_button;
Fl_Menu_Button *take_menu;
Fl_Group *controls;
Fl_Pack *pack;
Fl_Pack *control;
Fl_Pack *takes;
vector<Port> input; /* input ports... */
vector<Port> output; /* output ports... */
Playback_DS *playback_ds;
Record_DS *record_ds;
const char *class_name ( void ) { return "Track"; }
void
set ( Log_Entry &e )
{
for ( int i = 0; i < e.size(); ++i )
{
const char *s, *v;
e.get( i, &s, &v );
if ( ! strcmp( s, ":h" ) )
{
size( atoi( v ) );
// Fl_Widget::size( w(), height() );
resize();
}
else if ( ! strcmp( s, ":s" ) )
_selected = atoi( v );
// else if ( ! strcmp( s, ":armed"
else if ( ! strcmp( s, ":n" ) )
name( v );
else if ( ! strcmp( s, ":i" ) )
configure_inputs( atoi( v ) );
else if ( ! strcmp( s, ":o" ) )
configure_outputs( atoi( v ) );
else if ( ! strcmp( s, ":t" ) )
{
int i;
sscanf( v, "%X", &i );
if ( i )
{
Sequence *t = (Sequence*)Loggable::find( i );
/* FIXME: our track might not have been
* defined yet... what should we do about this
* chicken/egg problem? */
if ( t )
{
// assert( t );
track( t );
}
}
}
}
}
void
get ( Log_Entry &e )
{
e.add( ":n", _name );
e.add( ":t", track() );
e.add( ":s", _selected );
e.add( ":h", size() );
e.add( ":i", input.size() );
e.add( ":o", output.size() );
}
/* for loggable */
LOG_CREATE_FUNC( Track );
void add ( Control_Sequence *t );
void add ( Sequence *t );
void remove ( Sequence *t );
void remove ( Control_Sequence *t );
int size ( void ) const { return _size; }
void resize ( void );
void size ( int v );
int height ( void ) const
{
static int table[] = { 30, 80, 150, 300 };
return table[ _size ];
}
void show_all_takes ( bool b )
{
_show_all_takes = b;
resize();
}
void name ( const char *name )
{
if ( _name )
free( _name );
_name = strdup( name );
if ( name_field )
name_field->value( _name );
update_port_names();
}
const char * name ( void ) const { return _name; }
bool mute ( void ) const { return mute_button->value(); }
bool solo ( void ) const { return solo_button->value(); }
bool armed ( void ) const { return record_button->value(); }
bool selected ( void ) const { return _selected; }
static void cb_input_field ( Fl_Widget *w, void *v );
void cb_input_field ( void );
static void cb_button ( Fl_Widget *w, void *v );
void cb_button ( Fl_Widget *w );
static int width ( void ) { return 150; }
void track( Sequence * t );
Sequence * track ( void ) { return _track; }
void draw ( void );
int handle ( int m );
/* Engine */
nframes_t process ( nframes_t nframes );
void seek ( nframes_t frame );
void record ( nframes_t nframes );
void write ( sample_t *buf, nframes_t nframes );
void stop ( nframes_t nframes );
};