198 lines
4.8 KiB
C
198 lines
4.8 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#include <FL/Fl.H>
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <string.h>
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#include "Region.H"
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#include "Sequence.H"
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#include "Audio_Sequence.H"
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#include "Timeline.H"
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#include "Tempo_Sequence.H"
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#include "Time_Sequence.H"
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#include "Ruler_Sequence.H"
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#include "Control_Sequence.H"
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#include "Transport.H"
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#include "Loggable.H"
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#include "Track.H"
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#include "Engine.H"
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#include "TLE.H"
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#include "../FL/Boxtypes.H"
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#include <stdlib.h>
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#include <sys/stat.h>
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Engine *engine;
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Timeline *timeline;
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Transport *transport;
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#define VERSION "0.5.0"
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/* TODO: put these in a header */
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#define USER_CONFIG_DIR ".non-daw/"
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const char APP_NAME[] = "Non-DAW";
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const char APP_TITLE[] = "The Non-DAW (Digital Audio Workstation)";
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const char COPYRIGHT[] = "Copyright (C) 2008 Jonathan Moore Liles";
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#define PACKAGE "non"
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#include "debug.h"
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char *user_config_dir;
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char session_display_name[256];
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void
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set_display_name ( const char *name )
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{
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char *s = rindex( name, '/' );
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strcpy( session_display_name, s ? s : name );
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for ( s = session_display_name; *s; ++s )
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if ( *s == '_' || *s == '-' )
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*s = ' ';
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}
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static int
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exists ( const char *name )
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{
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struct stat st;
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return 0 == stat( name, &st );
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}
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#include <errno.h>
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static int
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ensure_dirs ( void )
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{
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asprintf( &user_config_dir, "%s/%s", getenv( "HOME" ), USER_CONFIG_DIR );
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int r = mkdir( user_config_dir, 0777 );
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return r == 0 || errno == EEXIST;
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}
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bool
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create_session ( const char *name )
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{
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if ( exists( name ) )
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{
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WARNING( "Session already exists" );
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return false;
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}
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if ( mkdir( name, 0777 ) )
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{
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WARNING( "Cannot create session directory" );
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return false;
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}
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if ( chdir( name ) )
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FATAL( "WTF? Cannot change to new session directory" );
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mkdir( "sources", 0777 );
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set_display_name( name );
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/* TODO: load template */
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return true;
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}
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int
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main ( int argc, char **argv )
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{
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*session_display_name = '\0';
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/* welcome to C++ */
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LOG_REGISTER_CREATE( Region );
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LOG_REGISTER_CREATE( Time_Point );
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LOG_REGISTER_CREATE( Tempo_Point );
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LOG_REGISTER_CREATE( Ruler_Point );
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LOG_REGISTER_CREATE( Control_Point );
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LOG_REGISTER_CREATE( Track );
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LOG_REGISTER_CREATE( Audio_Sequence );
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LOG_REGISTER_CREATE( Control_Sequence );
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init_boxtypes();
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if ( ! ensure_dirs() )
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FATAL( "Cannot create required directories" );
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printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT );
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const char *pwd = getenv( "PWD" );
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if ( argc > 1 )
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{
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/* FIXME: what about FLTK arguments? */
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/* change to session dir */
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if ( chdir( argv[ 1 ] ) )
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FATAL( "Cannot change to session dir \"%s\"", argv[ 1 ] );
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else
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pwd = argv[ 1 ];
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}
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if ( ! exists( "history" ) ||
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! exists( "sources" ) )
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// ! exists( "options" ) )
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FATAL( "Not a Non-DAW session: \"%s\"", pwd );
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set_display_name( pwd );
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TLE tle;
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MESSAGE( "Initializing JACK" );
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/* we don't really need a pointer for this */
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engine = new Engine;
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engine->init();
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/* always start stopped (please imagine for me a realistic
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* scenario requiring otherwise */
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transport->stop();
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MESSAGE( "Opening session" );
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Loggable::open( "history" );
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MESSAGE( "Starting GUI" );
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// tle.main_window->show( argc, argv );
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tle.main_window->show();
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Fl::run();
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}
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