non/FL/Fl_Value_SliderX.H

89 lines
3.1 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2009 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/* just like an Fl_Value_Slider, except that it responds to mousewheel events */
#pragma once
#include <FL/Fl_Value_Slider.H>
#include <FL/Fl.H>
#include <math.h>
class Fl_Value_SliderX : public Fl_Value_Slider
{
public:
Fl_Value_SliderX ( int X, int Y, int W, int H, const char *L = 0 )
: Fl_Value_Slider( X, Y, W, H, L )
{
}
virtual ~Fl_Value_SliderX() { }
virtual int handle ( int m )
{
/* Fl_Value_Slider and friends should really handle mousewheel, but they don't in FTLK1 */
switch ( m )
{
case FL_MOUSEWHEEL:
{
if ( this != Fl::belowmouse() )
return 0;
int steps = 16;
if ( Fl::event_ctrl() )
steps = 128;
float step = fabs( maximum() - minimum() ) / (float)steps;
float d = ((float)Fl::event_dy()) * step;
double v = value() + d;
if ( maximum() > minimum() )
{
if ( v < minimum() )
v = minimum();
else if ( v > maximum() )
v = maximum();
}
else
{
if ( v > minimum() )
v = minimum();
else if ( v < maximum() )
v = maximum();
}
value( v );
do_callback();
return 1;
}
}
return Fl_Value_Slider::handle( m );
}
};