120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
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/*******************************************************************************/
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/* Copyright (C) 2007,2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#pragma once
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#include "common.h"
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#include "pattern.H"
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#include "phrase.H"
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#include "sequence.H"
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enum {
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PLAY,
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MUTE,
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SOLO
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};
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class Canvas;
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class Lash;
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extern Canvas *pattern_c, *phrase_c;
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extern sequence *playlist;
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extern Lash lash;
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void quit ( void );
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void init_song ( void );
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void handle_midi_input ( void );
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bool load_song ( const char *name );
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bool save_song ( const char *name );
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#include "common.h"
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#include "const.h"
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enum play_mode_e {
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PATTERN,
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SEQUENCE,
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TRIGGER
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// PHRASE,
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};
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enum record_mode_e {
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MERGE,
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OVERWRITE,
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LAYER,
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NEW
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};
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/* program settings (from rc file) */
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struct global_settings {
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enum record_mode_e record_mode;
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bool record_filtered; /* ignore non-note events while recording */
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bool visual_metronome; /* show visual metronome */
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bool follow_playhead;
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char *user_config_dir;
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};
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extern global_settings config;
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/* song settings (from song file) */
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struct song_settings
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{
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enum play_mode_e play_mode;
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char *filename;
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signal <void> signal_dirty; /* emitted when first dirtied */
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signal <void> signal_clean; /* emitted when first cleaned */
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bool _dirty;
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bool dirty ( void )
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{
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return _dirty;
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}
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void
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dirty( bool b )
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{
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if ( _dirty != b )
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{
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_dirty = b;
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if ( b )
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signal_dirty();
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else
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signal_clean();
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}
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}
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struct {
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int feel;
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float probability;
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} random;
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};
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extern song_settings song;
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