non/Timeline/main.C

161 lines
4.1 KiB
C

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include <FL/Fl.H>
#include <stdio.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <string.h>
#include <stdlib.h>
/* for registrations */
#include "Audio_Region.H"
#include "Sequence.H"
#include "Audio_Sequence.H"
#include "Timeline.H"
#include "Tempo_Sequence.H"
#include "Time_Sequence.H"
#include "Annotation_Sequence.H"
#include "Control_Sequence.H"
#include "Track.H"
#include "TLE.H"
#include "../FL/Boxtypes.H"
#include "Project.H"
#include "Transport.H"
#include "Engine/Engine.H"
#include "util/Thread.H"
Engine *engine;
Timeline *timeline;
Transport *transport;
TLE *tle;
/* TODO: put these in a header */
#define USER_CONFIG_DIR ".non-daw/"
const char APP_NAME[] = "Non-DAW";
const char APP_TITLE[] = "The Non-DAW";
const char COPYRIGHT[] = "Copyright (C) 2008-2010 Jonathan Moore Liles";
#define PACKAGE "non"
#include "const.h"
#include "util/debug.h"
char *user_config_dir;
#include <errno.h>
static int
ensure_dirs ( void )
{
asprintf( &user_config_dir, "%s/%s", getenv( "HOME" ), USER_CONFIG_DIR );
int r = mkdir( user_config_dir, 0777 );
return r == 0 || errno == EEXIST;
}
#include <FL/Fl_Shared_Image.H>
#include <signal.h>
void
shift ( char **argv, int *argc, int n )
{
int i;
for ( i = 0; i < *argc; ++i )
argv[ i ] = argv[ i + n ];
argv[ i ] = 0;
argc -= n;
}
int
main ( int argc, char **argv )
{
Thread::init();
Thread thread( "UI" );
thread.set();
fl_register_images();
/* welcome to C++ */
LOG_REGISTER_CREATE( Annotation_Point );
LOG_REGISTER_CREATE( Annotation_Region );
LOG_REGISTER_CREATE( Annotation_Sequence );
LOG_REGISTER_CREATE( Audio_Region );
LOG_REGISTER_CREATE( Audio_Sequence );
LOG_REGISTER_CREATE( Control_Point );
LOG_REGISTER_CREATE( Control_Sequence );
LOG_REGISTER_CREATE( Tempo_Point );
LOG_REGISTER_CREATE( Time_Point );
LOG_REGISTER_CREATE( Track );
init_boxtypes();
signal( SIGPIPE, SIG_IGN );
if ( ! ensure_dirs() )
FATAL( "Cannot create required directories" );
printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT );
tle = new TLE;
MESSAGE( "Initializing JACK" );
/* we don't really need a pointer for this */
engine = new Engine;
const char *jack_name;
if ( ! ( jack_name = engine->init( APP_NAME ) ) )
FATAL( "Could not connect to JACK!" );
timeline->sample_rate( engine->sample_rate() );
/* always start stopped (please imagine for me a realistic
* scenario requiring otherwise */
transport->stop();
MESSAGE( "Starting GUI" );
tle->run();
if ( argc > 1 )
tle->open( argv[ 1 ] );
Fl::run();
delete engine;
MESSAGE( "Your fun is over" );
}