76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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// #include "objects.H"
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/* #include <sys/socket.h> */
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/* #include <sys/types.h> */
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/* #include <sys/select.h> */
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#include "Timeline_Server.H"
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#include <stdio.h>
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#include <string.h>
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#include <sys/socket.h>
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/* Timeline Server.
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The timeline server runs in its own thread and manages communication
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between the engine and any connected timeline editors.
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Its duties are as follows:
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* Listen for connections from Timeline Editors on a TCP port.
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* Accept 'do' messages from each connection, echoing the change to
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all others.
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* Keep global engine state in sync with recieved messages (in a
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lock-free manner)
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* Write do+undo messages to journal.
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* Translate "undo" command into the appropriate 'do' messages.
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*/
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#define TIMELINE_PORT 6100
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void
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Timeline_Server::handle_new ( int s )
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{
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printf( "new connection\n" );
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}
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void
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Timeline_Server::handle_hang_up ( int s )
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{
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printf( "hangup\n" );
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}
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void
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Timeline_Server::handle_request ( int s, const char *buf, int l )
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{
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printf( "request: %s", buf );
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send( s, "fuckoff\n", strlen( "fuckoff\n" ), 0 );
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}
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