non/Timeline.H

204 lines
5.5 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/Fl_Widget.H>
#include "Audio_File.H" // just for nframes_t
#include <math.h>
#include <assert.h>
#include <FL/fl_draw.H>
class Timeline;
extern Timeline *timeline;
#include "Track.H"
// #include "Tempo_Track.H"
class Tempo_Track;
class Time_Track;
// #include "Tempo_Point.H"
// #include "Region.H"
#include <list>
using std::list;
struct Timeline : public Fl_Group
{
int _old_position;
enum snap_flags_e {
SNAP_TO_REGION,
SNAP_TO_BAR,
SNAP_TO_BEAT
} snap_to;
Fl_Scroll *scroll;
Fl_Pack *tracks;
Fl_Pack *rulers;
Fl_Scrollbar *scrollbar;
Tempo_Track *tempo_track;
Time_Track *time_track;
float fpp; /* frames per pixel */
// nframes_t fpp;
nframes_t sample_rate;
nframes_t xoffset;
nframes_t length;
int _beats_per_bar;
float _beats_per_minute;
Timeline ( int X, int Y, int W, int H, const char *L=0 );
int
ts_to_x( nframes_t ts )
{
// assert( ts / fpp > 0 );
return ts / fpp;
}
nframes_t
x_to_ts ( int x )
{
return x * fpp;
}
float beats_per_minute ( nframes_t when ) const;
void beats_per_minute ( nframes_t when, float bpm );
void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color );
/** set scroll position */
void
position ( int X )
{
_old_position = xoffset;
xoffset = x_to_ts( X );
damage( FL_DAMAGE_SCROLL );
/* rulers->damage( FL_DAMAGE_SCROLL ); */
/* tracks->damage( FL_DAMAGE_SCROLL ); */
}
#define FOR_CHILDREN_OF( name, ind ) \
for ( int i = (name) ->children(); i-- && ( (ind) = (name) ->child( i ) ); )
static void
draw_clip ( void * v, int X, int Y, int W, int H )
{
Timeline *tl = (Timeline *)v;
fl_push_clip( X, Y, W, H );
fl_color( rand() );
fl_rectf( X, Y, X + W, Y + H );
// tl->tracks->redraw();
tl->draw_child( *tl->rulers );
tl->draw_child( *tl->tracks );
// tl->tracks->draw();
// tl->rulers->draw();
/* FOR_CHILDREN_OF( tracks, o ) */
/* { */
/* tracks->draw_child( *o ); */
/* tracks->draw_outside_label( *o ); */
/* } */
/* FOR_CHILDREN_OF( rulers, o ) */
/* { */
/* tracks->draw_child( o ); */
/* tracks->draw_outside_label( o ); */
/* } */
fl_pop_clip();
}
void
draw ( void )
{
int X, Y, W, H;
X = tracks->x() + Fl::box_dx( tracks->child( 0 )->box() ) + 1;
Y = tracks->y();
W = tracks->w() - Fl::box_dw( tracks->child( 0 )->box() ) - 2;
H = tracks->h();
/* fl_color( FL_RED ); */
/* fl_rect( X, Y, X + W, Y + H ); */
if ( damage() & FL_DAMAGE_ALL )
{
Fl_Group::draw();
draw_clip( this, X, tracks->y(), W, tracks->h() );
draw_clip( this, X, rulers->y(), W, rulers->h() );
return;
}
if ( damage() & FL_DAMAGE_SCROLL )
{
printf( "doing scroll\n" );
int dx = ts_to_x( _old_position ) - ts_to_x( xoffset );
fl_scroll( X, tracks->y(), W, tracks->h(), dx, 0, draw_clip, this );
fl_scroll( X, rulers->y(), W, rulers->h(), dx, 0, draw_clip, this );
_old_position = 0;
}
if ( damage() & FL_DAMAGE_CHILD )
{
Fl_Widget *o;
FOR_CHILDREN_OF( this, o )
this->update_child( *o );
/* FOR_CHILDREN_OF( tracks, o ) */
/* tracks->update_child( o ); */
/* FOR_CHILDREN_OF( rulers, o ) */
/* rulers->update_child( o ); */
// fl_pop_clip()
}
}
};