non/timeline/src/Transport.C

335 lines
8.0 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
/* Controls the audio transport */
#include "Transport.H"
#include "Timeline.H"
#include "Engine/Engine.H"
Transport::Transport ( int X, int Y, int W, int H, const char *L )
: Fl_Flowpack( X, Y, W, H, L )
{
recording = false;
rolling = false;
_stop_disables_record = true;
bar = 0;
beat = 0;
tick = 0;
beats_per_minute = 120;
ticks_per_beat = 1920;
beat_type = 4;
beats_per_bar = 4;
next_time = 0;
frame_time =0;
frame_rate = 48000;
frame = 0;
{ _home_button = new Fl_Button(5, 5, 40, 44, "@|<");
} // Fl_Button* _home_button
{ _end_button = new Fl_Button(45, 5, 40, 44, "@>|");
} // Fl_Button* _end_button
{ _play_button = new Fl_Button(85, 5, 40, 44, "@>");
} // Fl_Button* _play_button
{ _record_button = new Fl_Button(130, 5, 40, 44, "@circle");
} // Fl_Button* _record_button
{ _punch_button = new Fl_Button(175, 5, 38, 21, "Punch");
_punch_button->type(1);
_punch_button->labelsize(10);
} // Fl_Button* _punch_button
{ _loop_button = new Fl_Button(175, 20, 38, 21, "Loop");
_loop_button->type(1);
_loop_button->labelsize(10);
} // Fl_Button* _loop_button
{ _new_take_button = new Fl_Button(225, 5, 60, 21, "New Take");
_new_take_button->type(1);
_new_take_button->labelsize(10);
} // Fl_Button* _new_take_button
{ _freewheel_button = new Fl_Button(225, 5, 60, 21, "Freewheel");
_freewheel_button->type(1);
_freewheel_button->labelsize(10);
} // Fl_Button* _new_take_button
end();
Fl_Button *o;
o = _home_button;
o->callback( cb_button, this );
o->shortcut( FL_Home );
o = _end_button;
o->callback( cb_button, this );
o->shortcut( FL_End );
o = _play_button;
o->callback( cb_button, this );
o->shortcut( ' ' );
o = _record_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'R' );
o->callback( cb_button, this );
o->color2( FL_RED );
o->when( FL_WHEN_CHANGED );
o = _punch_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'P' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_RED, 0.50 ));
o->tooltip( "Toggle punch in/out recording mode" );
o = _loop_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'L' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_GREEN, 0.50 ));
o->tooltip( "Toggle looped playback" );
o = _new_take_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'T' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_YELLOW, 0.50 ) );
o->tooltip( "Toggle automatic creation of new takes for armed tracks" );
o = _freewheel_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'T' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_BLUE, 0.50 ) );
o->tooltip( "When active, the next playback will be done in freewheeling mode" );
flowdown( true );
}
void
Transport::cb_button ( Fl_Widget *w, void *v )
{
((Transport*)v)->cb_button( w );
}
void
Transport::update_record_state ( void )
{
Fl_Button *w = _record_button;
/* handle display */
if ( w->value() )
w->labelcolor( FL_BACKGROUND_COLOR );
else
w->labelcolor( FL_FOREGROUND_COLOR );
w->redraw();
/* this covers the case where the record toggle button is
* pressed while the transport is already rolling. Recording
* should begin or end on the next frame */
if ( rolling )
{
if ( ! recording && w->value() )
{
timeline->record();
recording = true;
}
else if ( recording )
{
timeline->stop();
recording = false;
}
}
}
/** cb_button
* common handler for all transport buttons */
void
Transport::cb_button ( Fl_Widget *w )
{
if ( w == _home_button )
locate( timeline->playback_home() );
else if ( w == _end_button )
locate( timeline->playback_end() );
else if ( w == _play_button )
toggle();
else if ( w == _record_button )
update_record_state();
else if ( w == _punch_button )
timeline->redraw();
}
void
Transport::toggle_record ( void )
{
_record_button->value( ! _record_button->value() );
update_record_state();
}
bool
Transport::freewheel_enabled ( void ) const
{
return _freewheel_button->value();
}
bool
Transport::rec_enabled ( void ) const
{
return _record_button->value();
}
bool
Transport::punch_enabled ( void ) const
{
return _punch_button->value();
}
bool
Transport::loop_enabled ( void ) const
{
return _loop_button->value();
}
void
Transport::loop_enabled ( bool b )
{
_loop_button->value( b );
}
bool
Transport::automatically_create_takes ( void ) const
{
return _new_take_button->value();
}
void
Transport::automatically_create_takes ( bool b )
{
_new_take_button->value( b );
}
int
Transport::handle ( int m )
{
/* FIXME: hack to avoid stealing focus */
if ( m == FL_FOCUS )
return 0;
else
return Fl_Flowpack::handle( m );
}
/***********/
/* Control */
/***********/
void
Transport::poll ( void )
{
jack_transport_state_t ts;
ts = engine->transport_query( this );
rolling = ts == JackTransportRolling;
}
void
Transport::locate ( nframes_t frame )
{
if ( ! engine )
return;
if ( ! recording )
{
// don't allow seeking while record is in progress
engine->transport_locate( frame );
/* so there isn't a race waiting for the transport to sync */
this->frame = frame;
}
timeline->_created_new_takes = false;
}
void
Transport::start ( void )
{
// MESSAGE( "Starting transport" );
if ( _record_button->value() )
{
rolling = true;
update_record_state();
}
if ( engine )
{
if ( _freewheel_button->value() )
engine->freewheeling( true );
engine->transport_start();
}
}
void
Transport::stop ( void )
{
// MESSAGE( "Stopping transport" );
if ( _record_button->value() )
{
if ( _stop_disables_record )
_record_button->value( 0 );
timeline->_created_new_takes = false;
update_record_state();
}
if ( engine )
{
engine->transport_stop();
if ( _freewheel_button->value() )
{
engine->freewheeling( false );
_freewheel_button->value( false );
}
}
}
void
Transport::toggle ( void )
{
if ( rolling )
stop();
else
start();
}